<div class='toc'>
##### Table Of Contents
- **[1 The Culinary Codex](#p2)**
  - [1.1 The Culinary Codex](#p2)
    - [1.1.1 Dishes & Delicacies](#p2)
    - [1.1.2 Background: The Gourmand](#p2)
  - [1.2 Why Play As a Chef?](#p2)
    - [1.2.1 Ingredients & Foraging](#p2)
    - [1.2.2 Knowing Your World](#p2)
- **[2 Introduction To Cooking](#p3)**
  - [2.1 Introduction](#p3)
    - [2.1.1 The Basics of Cooking](#p3)
    - [2.1.2 Recipe Quality](#p3)
    - [2.1.3 Learning Recipes](#p3)
    - [2.1.4 Portions & Distribution](#p3)
    - [2.1.5 Sauces & Condiments](#p3)
    - [2.1.6 Advancing Your Skills](#p3)
  - [2.2 The Chef's Collection](#p4)
    - [2.2.1 Recipe Book](#p4)
    - [2.2.2 Ingredient Satchel](#p4)
    - [2.2.3 Cooking Utensils](#p4)
    - [2.2.4 Choice Of Equipment](#p4)
    - [2.2.5 Unique & Useful Items](#p4)
  - [2.3 Ingredients & Foraging](#p5)
    - [2.3.1 Herbs & Spices](#p5)
    - [2.3.2 Foraging](#p5)
    - [2.3.3 Unique Ingredients](#p5)
  - [2.4 Spoiled Food](#p5)
    - [2.4.1 Meat & Fish](#p6)
  - [2.5 Grocers & Culinarians](#p6)
    - [2.5.1 Making Purchases](#p6)
    - [2.5.2 Making Sales](#p6)
    - [2.5.3 Special NPCs](#p6)
- **[3 Continental Cuisine](#p7)**
  - [3.1 Continental Cuisine](#p7)
    - [3.1.1 Common Cooking](#p7)
    - [3.1.2 Dwarven Cooking](#p7)
    - [3.1.3 Elvish Cooking](#p7)
    - [3.1.4 Gnomish Cooking](#p7)
    - [3.1.5 Orcish Cooking](#p7)
    - [3.1.6 Tabaxi Cooking](#p7)
    - [3.1.7 Tiefling Cooking](#p7)
  - [3.2 Exotic Cooking](#p8)
    - [3.2.1 Abyssal Cooking](#p8)
    - [3.2.2 Draconic Cooking](#p8)
    - [3.2.3 Infernal Cooking](#p8)
    - [3.2.4 Celestial Cooking](#p8)
    - [3.2.5 Adding Custom Recipes](#p8)
  - [3.3 Everyday Ingredients](#p9)
  - [3.4 Recipes: Common Cuisine](#p11)
</div>

\page
# The Culinary Codex
This is a wondrous world of mystery and magic: a place of glory and opportunity, where riches and fame are only as tricky to grasp as a sword and shield. Amidst the plethora of intelligent races, classes, and play-styles you have to choose from, you may have already noticed a common need: all things eat.

It is a wonder, then, how advanced cooking and brewing has not already been implemented into so many adventures in the Forgotten Realms and beyond. For many DMs, it is sufficient for a party member to have the ingredients and the equipment and be done with it - sure, you brew yourself some mead, who wants a pint?

The fact of the matter is, the adventuring chef should have access to not only a myriad of thoughtfully-devised ingredients, spices, oils and herbs, but also to a variety of skills and equipment in order to specialise their craft. One chef may be skilled at pastry preparation and another might cook a mean steak; it's all down to individual preference, and you can create your own unique culinary quest purely by foraging and carrying a pan around.


### Dishes & Delicacies
Whipping up a delicious meal isn't as simple as tossing a few Rolbs in some oil and calling it dessert. The actual practise of cooking takes skill, talent, and often a bit of luck. Even the most talented chef has to constantly remind themselves of the basics - 'hot pan, cold oil'.

Frying up something delicious for the party to enjoy doesn't just serve an invaluable purpose story-wise. Food and drink can be used to buff the party, treat injuries, or imbue creatures with the effects of spells or curses. A chef might find a particular dish prepared in a particular way is the difference between sweet victory and bitter defeat.



### Background: The Gourmand
For many, food is a passion; for others, it is a vice. In either case, certain characters may find pleasure in mastering the art of culinary creativity. They may want to become a renowned chef, cook a meal from a legendary ingredient, worship a deity related to food or the harvest, or simply value cooking for its practical uses in a supportive role.

Players with the Gourmand background receive a boost to all cooking they attempt, and feel a natural affinity with Nature as they forage for ingredients out in the bountiful wilds. Keep in mind, however, that any player can devote time and money to becoming a chef, regardless of class or background.


## Why Play As a Chef?
A knight, travelling alone on the roads, roasts a plump rabbit over a spit. A large, chubby monk crushes grapes and mushrooms into his barrel, brewing a potent beverage to bolster his abilities. A mage spreads some enchanted frosting on a cupcake, placing it onto the dinner tray of the baron he has been paid to assassinate.

There is magic in everything in the Forgotten Realms, and food is no exception. A chef is more than just a provisioner for supplying the party with rations: they can be a skillful assassin, a supportive healer, or just a great person to share a drink with.

### Ingredients & Foraging
The heart and soul of all food is obviously in its ingredients. Different combinations of different ingredients create not only a variety of different dishes, but an array of different effects too.

Even the most hoity-toity Waterdeep chef shares a spiritual connection with nature. The natural world is the provider of all the things which make cooking possible, right down to the metal used for your serving spoon.

The untamed wilds are ripe with ingredients to be used for all manner of delicious dishes. Berries and fruits grow in the trees, vegetables and pulses take root in the soil, rich herbs and spices flourish among the grass, and beasts of all shapes and sizes roam the wilds, grazing on nature's bounty.

The chef role is therefore best suited to Rangers, Druids, and other classes who are comfortable roaming about in the outdoors. Of course, even the most illiterate Barbarian can become a chef with time and effort, but it cannot be denied that certain classes suit the role better than others.

### Knowing Your World

Because chefs are expected to be well-versed in a variety of recipes, it is important to consider the culinary tropes of your world's intelligent races. Dwarves might be famous for a certain loaf of bread; Elves for garden salad; Gnomes for lavish, ten-course banquets with unusual sides and dressings.

Players should take care to engage with the world, investigating new recipes and ingredients, in order to become apt, well-rounded chefs.
<div style='margin-top:15px'></div>

<img 
  src='https://images-cdn.fantasyflightgames.com/ffg_content/wfrp/heros-call/halfling-chef.png' 
  style='width:250px' />

\page

# Introduction To Cooking
Playing as a chef is similar in many ways to brewing or cooking for your party in base Dungeons & Dragons. You don't have to be a particular class to play as a chef, but you do need to be able to use the Cook's Utensils, which is something of a blanket definition for a variety of items. (See **The Chef's Collection** for details.)

Cooking might seem complicated at first, but with a little time and a lot of practise, you can easily master the art and become an expert chef, leading your party into the fight with full bellies and out of it with drink and song.

### The Basics of Cooking
Cooking any meal requires three components: a recipe, ingredients, and utensils. Most recipes also need a campfire, oven, or some other source of heat, but some do not. 

Almost all the recipes provided by this guide can be cooked with only your starting equipment and fire, but using specialised utensils, pans, and the like will improve your chances of producing a good-quality meal.

### Recipe Quality
Cooking meals requires a Wisdom roll. The minimum score required for success is different with each dish and is clearly defined on the recipe under the 'DC' column.

The Wisdom roll is affected by the player's natural Wisdom modifier, and can be further improved by cooking a dish with the utensils best suited for it - for instance, a loaf of bread can be cooked in the frying pan the player starts the game with, but using a **Baking Tray** and/or a **Rolling Pin** will add points to the roll because they make the baking process easier.

Failing the roll required to create a meal will destroy the ingredients and create inedible slop. Feel free to use this creatively if you feel you can, but it will grace no mouths until you improve your cooking. 

On the other hand, rolling a critical success (before modifiers) will increase the player's proficiency in creating that particular dish. Recipe proficiencies are tracked in the recipe book. This effect stacks, up to a maximum proficiency bonus of +5.

### Learning Recipes
A player can learn a recipe which suits their level by finding it in the world. Some recipes can be bought from merchants, but most are learned from lorebooks, transcribed recipes, and other culinarians. Some recipes can even be learned through supernatural or religious means, depending on how intimately the DM decides to link cooking and adventuring.

Chefs don't need to take time to 'learn' a recipe because they transcribe it directly to their recipe book.

<div class='descriptive'>
##### High Level Recipes
If a player encounters a recipe which is a level higher than their own, they can still record it to their recipe book and attempt it when they reach the right level.
</div>

### Portions & Distribution
Most DMs have their own way of making sure the party eat food throughout their adventure. For many, this rule is as simple as 'three square meals a day' - others use weight, for instance, one pound of food per person per day.

This guide uses the term 'portions' to refer to quantities of food. This term can fit snugly into your specifications as the DM - no matter your preferred measurement, you can assume that one 'portion' of food is a meal, so players need three 'portions' in one day. Whether or not this can be spread evenly through the day or consumed in one sitting is up to you. Some foods account for less than a portion - snacks, pastries,  etc. 

Players need to drink at least once a day, but drinks and alcohol are measured in pints, not portions, and a player doesn't need to drink a certain amount of pints in a day so long as they are at least hydrated.

<div style='margin-top:1px'></div>

<img 
  src='https://66.media.tumblr.com/186afff60454300af8984b8431b105d6/tumblr_p1rlvioiSL1rjyn3uo6_1280.png' 
  style='width:280px' />

### Sauces & Condiments
Some meals, like steak or salad or fritters, demand some kind of condiment. Condiments are their own class of recipe and can be paired with an appropriate dish to improve its properties. Condiments are also a basis for culinary enchantment, transforming otherwise mundane meals into sources of magic.

Adding condiments to your meals can have a variety of effects. Most simply add points to the Wisdom roll used to create the dish - others amplify its properties or introduce additional benefits, at the expense of the few extra ingredients used to make them.

### Advancing Your Skills
Your cooking expertise grows with your level as you explore the world, trying new foods and having new experiences. This allows you to attempt new and interesting dishes as you level up.

To begin with, most of the dishes you can create will be simple provisioning meals to keep you from going hungry. As you progress and invest in new equipment, learn new recipes, and find more ingredients, you will be able to create dishes which heal, grant special magical effects, buff yourself and your allies, and more.



\page

## The Chef's Collection
Chefs carry a variety of specialist equipment which allows them to create certain dishes and drinks, carry certain ingredients, and store their repertoire of recipes from across the continent. Each chef has a different collection of items in his backpack, which is fine-tuned to his personal repository of recipes. Your starting items, and any you collect further down the line, come bundled together and collectively named the Cook's Utensils.

<img 
  src='https://qph.fs.quoracdn.net/main-qimg-814fe9cb52aa431eedcb066caa1b74fe' 
  style='width:280px' />

### Recipe Book
Archers have arrows, mages have spells, and chefs have recipes. 

Similar to a mage's book of spells, the **recipe book** is a personal repository of recipes for a chef to refer to when cooking. Nobody could possibly remember all those different measurements and ingredients without writing them down.

Despite the name, a 'recipe book' doesn't need to be an actual book if it doesn't suit the chef's character. It can be anything from a notepad to an engraved slab to scratchings on a familiar's arm. Just make sure the recipes aren't easily lost - that's a chef's worst nightmare.

The recipe book is filled with slots, like spellbooks, which contain recipes - the meal and its properties, its ingredients, its cooking time, and any utensils or special items required.

### Ingredient Satchel
Most chefs carry around a special **satchel** for ingredients which they have foraged from natural sources. This bag contains everything from meats to cheeses, produce to flowers, and is the hub of all cooking which the chef can engage in. 

The DM is usually in charge of carrying capacity, and the satchel can be worn as an additional bag or kept inside a backpack at the player's discretion.

### Cooking Utensils
There are a huge variety of cooking utensils available to the right-minded gourmand, and no two chefs have the same arsenal of equipment. A chef can carry frying pans, pots, baking trays, skillets, knives, rolling pins, meat tenderisers, and a whole variety of other useful kit for whipping up meals on the road.

Often a chef will diversify their utensils to suit their repertoire. However, almost all chefs can be found with at least a **frying pan** and a **carving knife**, which is default equipment for a new chef.

### Choice Of Equipment
Similar to how a player has a choice of weapons and armor, they also have a choice of a variety of cooking utensils to use throughout the game. Below is the full list of equipment available to purchase - and like weapons, it is possible to find and loot rare versions of these items, each with names, unique effects, and lore.

<div style='margin-top:11px'></div>

<div style='column-count:2'>
| # | Knives |
|:---:|:------------|
|  1  | Carving Knife        |
|  2  | Boning Knife        |
|  3  | Butcher Knife        |
|  4  | Cleaver       |
|  5  | Chef's Knife   |

```
```

| # | Pans |
|:---:|:------------|
|  6  | Frying Pan        |
|  7  | Roasting Pan        |
|  8  | Skillet        |
|  9  | Steaming Pan       |
|  10  | Saucepan   |
</div>

<div style='column-count:2'>
| # | Pots |
|:---:|:------------|
|  11  | Stew Pot        |
|  12  | Stock Pot        |
|  13  | Saucepot        |
|  14  | Casserole Pot       |
|  15  | Sealed Pot   |

```
```

| # | Trays |
|:---:|:------------|
|  16  | Baking Tray        |
|  17  | Cupcake Tray        |
|  18  | Roasting Tray        |
|  19  | Serving Tray       |
|  20  | Steaming Tray   |
</div>

<div style='column-count:2'>
| # | Utensils |
|:---:|:------------|
|  21  | Wooden Spoon        |
|  22  | Rolling Pin        |
|  23  | Spatula        |
|  24  | Whisk       |
|  25  | Muddler   |

```
```

| # | Dishware |
|:---:|:------------|
|  26  | Mixing Bowl        |
|  27  | Brewing Pot        |
|  28  | Sieve        |
|  29  | Pestle and Mortar       |
|  30  | Mess Kit   |
</div>

### Unique & Useful Items
Some chefs pour their heart and soul into their cooking, spending years perfecting their craft. Often this results in specially designed, customised utensils which serve specific purposes, geared towards making the chef's experience easier and more enjoyable. 

Examples are scattered through this guide. They can be offered as reward loot, or as rare items.

<div style='margin-top:15px'></div>

> #### Egg of Timekeeping
> *Wondrous item, rare*
> ___
> A strange egg, constructed from smooth stone. It is enchanted with a basic time-keeping spell, the same kind found in magic clocks and pocket watches. Once a day, a creature can rotate the upper half of the egg to set a time between one minute and one hour; after this amount of time has passed, the egg will chime loudly, signalling that the set amount of time has passed.

\page

## Ingredients & Foraging
Ingredients are, obviously, the most important factor of meal preparation. Utensils can, in some cases, be overlooked: this is rare with respect to ingredients, especially in dishes with specific magical effects. A full list of ingredients are included in the supplementary pages at the back of this guide -  this page goes over some of the basics.

### Herbs & Spices
Spices are the basis of the vast majority of dishes, from steaks to curries and soups to pastries. They are the staples of regional palettes, and the cornerstones of culinary practise in the particular cultures they belong to.

Since ancient times, specific blends of spices have been popularised in certain civilisations. These are the foundation of a chef's repertoire and the most important item on their shopping list. Which blend the chef uses is dependent on the recipes they have learned, which in turn is influenced by the civilisation they belong to.

##### Everyday Spices
| Blend | Description |
|:----:|:-------------|
| Common  | A smooth blend of mild spices, renowned in cultures across the world.  
| Dwarven  | A rugged blend of warming, rough spices, favored by the Dwarves. |
| Elvish | A floral, herbal blend of gentle spices, best suited to the Elvish palette. |
| Gnomish | A mix of sweetflowers and candied herbs, complimenting sweet Gnomish dishes. |
| Orcish | A spicy mix of chillies and roasted herbs, complimenting the red meat dishes loved by Orcs. |
| Tabaxi | A fragrant blend of desert herbs and wildflowers, often laced over Tabaxi dishes. |
| Tiefling | A blend of exotic and wildly hot spices and herbs, favored by the Tieflings. |

##### Rare Spices
| Blend | Description |
|:----:|:-------------|
| Abyssal | A strangely unpleasant mix of dark herbs and spices, unappetising to all but the most evil beings. |
| Draconic | A blend of rare and valuable spices, adding rich dimensions of class and lavish appeal to any dish, but quite hard to obtain.|
| Infernal | An outstandingly hot mix of powerful spices and flaming herbs from the very gates of the Hells, the spiciest of the spicy.|
| Celestial | An overwhelmingly beautiful arrangement of holy herbs and spices, spoken of only in legend.|

<div style='margin-top:13px'></div>

<div class='descriptive'>
##### Obtaining Rare Dishes
Certain actions the players take may put them in contact with dragons, eldritch horrors, deities, and other powerful beings.
  The DM can decide the appropriate way to fit spices and recipes into the equation - dare you rob a demon of his lunch?
</div>

### Foraging
A player can roll Nature to forage the surroundings. Depending on the surroundings and the score they rolled, they can receive a variety of ingredients in different quantities - as previously mentioned, a full list is included in the back of this book.  A particular area can only be foraged once per day.

Spending time to forage for ingredients is a key strategy to avoid paying large amounts at produce vendors and grocers. However, merchants offer certain ingredients which cannot be foraged, or are only available from distant and dangerous locations.

<div style='margin-top:15px'></div>

> #### Sir Tupper's Wares
> *Wondrous item, uncommon*
> ___
> A collection of three clear storage boxes, created by the Gnomish inventor, Sir Clatterbox Tupper. Each can store a single portion of food, or an ingredient: closing the lid seals the contents, preventing it from spoiling.

<div style='margin-top:25px'></div>

### Unique Ingredients
Certain recipes need unique and esoteric ingredients. Dragonbreath Chili calls for Dragon Chillies, which are only found at the peak of gold-rich mountains, and Eat Me Cake requires an eyelash from a Hill Giant.

This does not mean that players who do not have ready access to a sleeping Hill Giant (or who just aren't quick enough to run away) cannot make Eat Me Cake. There are multiple ways to obtain rare ingredients - speak to alchemists, wizards, and of course, other culinarians. The player should always be able to barter for these items, or at least learn where to poach them.

## Spoiled Food
Food (both prepared meals and ingredients) will eventually become spoiled if left alone for long periods of time. Certain foods remain edible if they spoil, such as bread, and others never spoil at all, such as candies. Most foods, however, eventually become covered in mold, at which point they are rendered inedible to all but the bravest adventurer.

| Days | Condition |
|:----:|:-------------|
| <1  | New |
| 1-3  | Old |
| >3 | Spoiled (or, Stale) |

Old food doesn't have any negative properties unless specified in the recipe. However, adventurers who are hungry enough to risk eating spoiled food may find themselves struck with nausea and forced to make a Constitution save to avoid vomiting.

Food which has been left very long periods while spoiled can even kill a creature if ingested, however whether or not this should be possible and how long this period needs to be is up the DM.

\page

### Meat & Fish
Meat is grouped into *white meat*, *red meat*, and *poultry*. Certain dishes require specific meats: others call for a type of meat, such as those listed above. *Fish* is self-defined, but it also includes things like *squid*. 

The DM decides which creatures drop which sort of meat based on their real-world biology (or the nearest equivalent).

## Grocers & Culinarians
While chefs do need to explore the world and forage for ingredients, certain items required in their craft - including essential commodities like dairy products and oils - are best obtained from merchants. Some merchants make their living purely off the sale of culinary wares like ingredients and utensils - these are known as grocers, and they usually make their business in big cities with more than a handful of general merchants.

In the back of every tavern and pub is a culinarian, a fellow chef and experienced provisioner who can provide a player with recipes (provided the recipes belong to the same civilisation as the culinarian) and share helpful insights into cooking and foraging.

### Making Purchases
Grocers and general merchants sell items from the **Everyday Ingredients** lists, and often some cooking utensils (see **The Chef's Collection**). Players can peruse and choose ingredients for their ingredient satchel during supply runs, and should take every opportunity between adventures to stock up on key ingredients like oils, condiments, seasoning, and dairy.

Culinarians sell recipes from their dominant civilisation from the **Recipes** lists. So, a Tabaxi chef will usually sell Tabaxi dishes, but they would sell Common dishes if they were raised in a human society. Some culinarians sell both, especially royal chefs or multi-cultural travelling cooks.

### Making Sales
The player can barter with grocers and culinarians to sell off ingredients which they have foraged, or which they no longer need. This should work like standard haggling with the DM as the player competes for a decent price.

Moreover, players should be able to sell off the meals they create. This can be a functional living for a chef in periods of low gold income for the party. Certain organisations will accept meals, such as orphanages, though they can also be sold to individuals such as shopkeepers, merchants, bandits and criminals, hermits, and other adventurers. 

How much a meal is worth comes down to bartering, but for a rough idea, take the cost of the recipe and add the cumulative price of its ingredients.

### Special NPCs
Depending on how creative the DM wants to be with the game world, certain NPCs might fill specific roles in the sale of ingredients. Rather than a single grocer, a small town could have a butcher, a farmhand, and a fishmonger, for example. These NPCs can make sales based off the relevant tables under **Everyday Ingredients**.

<div style='margin-top:15px'></div>
```


> #### Jar of Liquification
> *Wondrous item, rare*
> ___
> A tall, ornate glass jar with a lid, inscribed with runes in Orcish. A circle of tiny daggers are attached to the bottom. When activated with a small magical impulse, these daggers spin wildly with a loud buzzing noise. Any material which can be destroyed placed into the jar will be turned into a goo or liquid version of itself.

\page

# Continental Cuisine
Language, history, art, culture, science. A civilisation in the Forgotten Realms arises from a blend of cultural influences which are introduced by the different peoples who live there. This, coupled with biological and socio-historical differences among the mortal races who form these societies, is worth as you design a character and their culinary background. 

A character's racial heritage and the place they were raised have a profound impact not only on which foods they like, but also which dishes they are good at preparing. This will help define the recipes you start  the game with - think of them like your cantrips, except they are defined by your heritage, rather than individual choice. Players can learn any recipe they want once they start playing, regardless of race.

### Common Cooking
The cuisine of humans, halflings, and the other races of men is often simple and necessarily easy to remember - in the days before public literacy, recipes were handed down by word of mouth. Human races cook for a range of palettes, and their recipes are as culturally diverse as their empires. 

One will usually find regional variants of staple dishes, adjusted for a particular region based on its harvests and trading relations.

For a character who learned to cook in a human or halfling civilisation, the starting recipes are **Rye Loaf**, **Roast Tenderloin**, and **Beer**.

### Dwarven Cooking
The dwarves learnt to temper the cold mountain winds with hearty, fattening meals with generous helpings of meats and grains. Due to the extreme location of many dwarven citadels, very little dwarven cuisine relies on imported ingredients, so cross-cultural dishes are rare in dwarven society.

There are a handful of dishes which every dwarf can rustle up on the fly. **Rockwheat Loaf**, **Haggis**, and **Ale** are the recipes your character will start with.

### Elvish Cooking
Many elves are strict vegetarians, finding meat distasteful, but others who have mingled with human society have learnt to follow a more omnivorous diet. Traditional elvish dishes are almost entirely vegetarian, and can be very easily prepared with foraged ingredients as they are rooted in the natural world. They almost never see influence from other races and cultures.

Elvish culinarians learn a handful of recipes early in life, particularly **Seedbread Loaf**, **Curried Greens**, and **Fruit Wine**.

<div class='descriptive'>
##### Should I Care?
Players who don't want to start the game as a chef don't need to concern themselves with these pages, as they do not carry a recipe book. They can return to these pages if their characters become chefs at a later point.
</div>

### Gnomish Cooking
The gnomes are notorious for their sweet tooth and variety of candy recipes, covering cakes, sweets, chocolate, and cream. They often cook with white meat and fish as well, but even these are spiced to taste a little sweeter. You will never find a gnomish dish which is bitter.

No adventuring gnome can go without his **Butter Loaf**, **Sweetleaf Candies**, and **Soh-Da**.

### Orcish Cooking
Most orcs cook to provision rather than for pleasure. Nonetheless, orcish cuisine has been adapted in recent years to include spices and flavourings which have been available to other civilisations for centuries. The orcs favour meats and other high-protein meals, perhaps as an extension of their warrior spirit, and their flatter tongues with fewer tastebuds means many orcs adore spicy dishes.

The orcish provisioner learns a handful of staple recipes which all orcs can enjoy: these are **Cornbread Loaf**, **Bacon Strips**, and **Grog**.

### Tabaxi Cooking
It is well known that the tabaxi never stay in one place for long. As the ultimate adventuring race, these cat-folk see a variety of dishes across the world, sampling from an array of cultures to develop their palettes. As such, they lack staple dishes of their own, instead forming repertoires of regional cuisine as they travel.

There are a few recipes, however, that almost all tabaxi travellers come equipped with, such as **Flatbread**, **Salted Jerky**, and **Cider**.

### Tiefling Cooking
Similar to the tabaxi, tieflings lack a shared culture or history. However, they do share a demonic ancestry which influences their innate attitude to food and cooking, and some tieflings have learn to concoct staple dishes which almost all of their kin can enjoy. Tiefling dishes have since seen approval in various societies, and 

Tiefling dishes are exotic and versatile. The most well known are **Steamed Buns**, **Kushi Skewers**, and **Spiced Wine**.

<div style='margin-top:13px'></div>

> #### Thermagic Flask
> *Wondrous item, rare*
> ___
> A cylindrical, metal storage cup with a handle, similar in shape and design to a beer tankard. It has a lid which can be unscrewed and re-sealed. Any liquid stored inside the flask while the lid is closed will retain the temperature it is stored at indefinitely. The flask is not indestructible, however, and will melt like any other metal object.

\page

## Exotic Cooking
Even immortal beings, including those that don't technically need to eat, enjoy a good stew every now and again. In fact, any intelligent creature with a mouth can be found eating here and there, and among the oldest and most legendary creatures in the Forgotten Realms are equally old and legendary dishes, spoken of in hushed whispers among chefs and culinarians.

It is every  chef's dream to learn a recipe created by a god, or a demon, or an eldritch horror. While its true these recipes are incredibly challenging and demand rare and expensive ingredients, the magical effects many of them possess make them worthwhile - and that's before you consider the legendary bragging rights.

### Abyssal Cooking
The horrific demons of the Abyss form violent societies where the strong rule the weak. While some demons don't need to eat, many choose to for hedonistic purposes, to further their own horde of knowledge, or as a means of torture or intimidation. Even in the twisted horror-scape of the Abyss, certain ingredients can be gathered and combined into malign dishes which distort the bodies and minds of mortals.

Abyssal cooking involves the use of insects, meat (sometimes from cannibalism), salt and other minerals, and many other unpleasant ingredients from the 'myriad layers'. They most often have an unpleasant appearance and a negative effect on mortals, but can be used for religious rites or offered up as sacrifice to a demon.

Some examples of Abyssal dishes include **Abyssal Stew**, **Murk Monster Pie**, **Ash Broth** and the **Fruitcake**, which is despised by even demons.

### Draconic Cooking
Dragons are majestic beasts whom consider themselves superior to the 'lesser races' who fear them. Dragons have big stomachs and rich palettes, believing themselves worthy of only the finest banquets created from the rarest and most valuable ingredients available.

Draconic dishes are often rich-scented, mildly spicy, and incredibly expensive. Their flavour reflects the inherent greed of dragons, bearing no modesty whatsoever - everything about them is lavish, perhaps overwhelmingly so. Dragons will refuse food not from the Draconic family, seeing it as worthless slop suited only to inferior beings.

Famous Draconic dishes include **Great Elephant Steak**, **Prime Ribs**, **Forest Salad**, **Mountain Cake** and the world-famous **Dragon Pie**. Certain dishes are favored by particular dragons, and some of these - such as **Frost Cake** and **Golden Wings** - carry elemental properties.

<div style='margin-top:10px'></div>

<div class='descriptive'>
##### Cooking as Worship
Clerics, Warlocks, Paladins, and other classes who worship deities may find that offering food to them is a reliable means of worship. A Warlock could create a meal and offer it up to their patron, for instance, to avoid having to sacrifice another goat this month. Meals which serve as an acceptable sacrifice are up to the DM.
</div>

<div style='margin-top:10px'></div>

### Infernal Cooking
The denizens of the Hells have developed a notoriously sinister connection with fire and brimstone, so those among them that eat food demand incredibly hot and spicy dishes which would melt the tongue of any mortal gourmand.

Loved especially by fiends, fire-spirits, elementals, and the odd tiefling or Fire Genasi, Infernal dishes range from heavily spiced to literally flaming, and are best accompanied with something cold, like a jug of iced tea or a frost spell.

Known Infernal dishes include **Flaming Wings**, **Charred Chilli**, **Magma Cakes**, **Torturer's Tofu** and the brain-meltingly hot **Brimstone Brisket**. 

<div style='margin-top:10px'></div>

> #### Coven Mitts
> *Wondrous item, rare*
> ___
> A pair of soft, padded gloves which grow or shrink to fit the hands of the wearer. They are used by hag covens for carrying around scalding hot cauldrons. A creature who wears the gloves is able to handle and carry any object which is otherwise too hot. The mitts can be set on fire, however, and will burn like regular gloves.

<div style='margin-top:30px'></div>

### Celestial Cooking
Angels, archons, and deities who have made contact with mortal races are known to occasionally share the rare and appetising dishes of the Celestials with those in the Material Plane. These dishes are world-renowned for being exceptionally rare, a legendary achievement to create, and - needless to say - absolutely delicious.

Legends tell of chefs who went mad pursuing the ancient recipes of the Celestials. Almost none survive in literature, and the fleeting nature of mortality means many have been lost to distant memory. A mortal who is afforded the chance to cook a Celestial dish is an immediate legend, and a celebrity among chefs worldwide.

The names of certain Celestial dishes are whispered among culinarians the world over. These include **Pegasus Wings**, **Dream-Eater Dumplings**, **Angelled Eggs**, **Heaven Cake** and the famously enchanting dish, **Soufflé of the Sun**.

### Adding Custom Recipes
The DM can spend time creating recipes for the party to learn as they explore the world. Perhaps the recipe list in this guide doesn't include something the party feels is necessary, or perhaps the DM has an idea for a legendary meal with outrageously powerful stats which would justify four or five elaborate sidequests.

Remember that cooking is all about creativity, so if the party chef decides they want to create their own burrito or brew their own mead, the DM is encouraged to let them do so. 

This should create an environment where the party is comfortable requesting certain meals for certain situations, which in turn bolsters the roleplaying atmosphere and makes Long and Short Rests feel engaging and worthwhile.

\page

## Everyday Ingredients

<div style='margin-top:50px'></div>
<div class='descriptive'>
##### Real-World Ingredients
The following ingredients are fantasy. Players can purchase actual, real-world ingredients like apples from any general merchant. These are all 1st level and no more than 3cp each.
</div>


<div class='wide'>
##### Cooking Oils
| Level | Item | Description|Spoils?| Price|
|:----:|:-------:|:----:|:---:|:---|
| 1 | Olive Oil| A bottle of olive oil, good for 10 uses. |No|5cp |
| 1 | Vegetable Oil| A bottle of vegetable oil, good for 10 uses. |No|5cp |
| 1 | Coconut Oil| A jar of coconut oil, good for 10 uses. |No|5cp |
| 2 | Canola Oil | A jar of vegetable oil, good for 10 uses. |No|10cp |
| 2 | Sesame Oil | A bottle of sesame oil, good for 10 uses. |No|10cp |
| 2 | Peanut Oil | A bottle of peanut oil, good for 10 uses. |No|10cp |
| 3 | Mushroom Oil | A jar of mushroom oil, good for 10 uses. |No|20cp |
| 3 | Candy Oil | A bottle of sweet caramel-like oil, good for 10 uses. |No|20cp |
| 5 | Mixed Seed Oil | A bottle of flaxseed and rapeseed oils, good for 10 uses. |No| 1sp |  
</div>

<div class='wide'>
##### Sauces, Stocks & Bases
| Level | Item | Description|Spoils?| Price|
|:----:|:-------:|:----:|:---:|:---|
| 1 | Soy Sauce| A bottle of delicious high-salt soy sauce, good for 10 uses. |No|15cp |
| 1 | Beef Bouillon| A pouch of 5 beef bouillon cubes. |No|15cp |
| 1 | Chicken Bouillon| A pouch of 5 chicken bouillon cubes. |No|15cp |
| 1 | Caramel | A small jar of creamy caramel, good for 10 uses. |No|15cp |
| 1 | Jam | Creamy jam from berries such as strawberry, good for 10 uses. |No|20cp |
| 2 | Tomato Sauce | A jar of tomato sauce, good for 5 uses. |Yes|30cp |
| 2 | Mushroom Sauce | A jar of mushroom sauce, good for 5 uses. |Yes|30cp |
| 2 | Apple Sauce | A jar of apple sauce, good for 5 uses. |No|30cp |
| 3 | Maple Syrup | A jar of sweet maple syrup, good for 5 uses. |No|30cp |

</div>

<div class='wide'>
##### Condiments & Flavourings
| Level | Item | Description|Spoils?| Price|
|:----:|:-------:|:----:|:---:|:---|
| 1 | Sea Salt| A jar of coarse salt, good for around 30 uses. |No|20cp |
| 1 | Cane Sugar | A jar of powdered sugar, good for around 30 uses.|No|20cp |
| 1 | Brown Sugar| A jar of brown sugar, good for around 30 uses. |No|20cp |
| 1 | Vinegar| A bottle of sharp vinegar, good for around 30 uses. |No|20cp |
| 2 | Garlic Powder | A jar of powdered garlic, good for around 30 uses. |No|30cp |
| 2 | Black Pepper | A jar of black pepper, good for around 30 uses. |No|30cp |
| 2 | Red Pepper | A jar of chilli pepper flakes, good for around 30 uses. |No|30cp |
| 2 | Honey | A jar of sweet honey, good for around 30 uses. |No|30cp |
| 3 | Mustard | A jar of spicy mustard, good for around 10 uses. |Yes|40cp |
| 3 | Mayonnaise| A jar of creamy mayonnaise, good for around 10 uses. |Yes|40cp |
| 5 | Snowberry Sauce| A bottle of red, tart berry sauce, good for 10 uses. |No|1sp |
</div>

<div class='wide'>
##### Eggs & Dairy
| Level | Item | Description|Spoils?| Price|
|:----:|:-------:|:----:|:---:|:---|
| 1 | Milk| A bottle of cow's milk, good for 3 uses. |Yes|15cp |
| 1 | Butter| A stick of butter or margerine, good for 10 uses. |Yes|15cp |
| 1 | Eggs| A carton of 6 chicken eggs. |No|15cp |
</div>

\page

<div class='wide'>
##### Fruits
| Level | Item | Description|Spoils?|Price|
|:----:|:-------:|:----:|:---:|:---|
| 1 | Rolb | Hard-shelled fruit with gooey innards. Must be peeled. |Yes|2cp|
| 1 | Crownfruit | Laurel-shaped fruits, said to bring good luck. |Yes|4cp|
| 1 | Grannaban | An Orcish relative of the watermelon. Bitter iron flavour. |Yes|2cp|
| 1 | Rogglefruit | A dwarven cave-fruit. Alcoholic juices. |No|2cp|
| 1 | Toma-Toma | A fleshy, seeded fruit loved by the Kenku. |Yes|3cp|
| 1 | Rockfruit | Hard, rocky fruit. Inedible unless smashed. |No|5cp|
| 1 | Kooca | A plump, fleshy fruit with sweet, creamy flesh. |Yes|3cp|
| 1 | Grapple | Hard, rocky-skinned Orcish apple substitute. Inedible unless smashed. |Yes|3cp|
| 1 | Rimefruit| Icy cold fruits which grow in caves. |No|7cp|
| 1 | Lantern Fruit | Fruit which grows on enormous stalks in fey areas. Glows brightly. |Yes|25cp|
</div>

<div class='wide'>
##### Berries
| Level | Item | Description|Spoils?|Price|
|:----:|:-------:|:----:|:---:|:---|
| 1 | Plumberry| Eight bitter elvish berries, sometimes used for wine. |Yes|2cp|
| 1 | Monarch Berry | Two or three creamy, rich berries. |Yes|10cp|
| 1 | Snowberry| Eight tart, red berries which grow in cold environments. |Yes|5cp|
| 1 | Bubble Berry | Small, pink berries which float away when picked. |No|7cp|
| 1 | Mago-Mago| Five bitter, seed-filled Kenku berries. |Yes|4cp|
</div>

<div class='wide'>
##### Vegetables
| Level | Item | Description|Spoils?|Price|
|:----:|:-------:|:----:|:---:|:---|
| 1 | Brainfruit | A thick, iron-tasting vegetable, resembling a brain. |Yes|3cp|
| 1 | Fizzwart | An unusual Gnomish vegetable with sweet, sticky flesh. |Yes|3cp|
</div>

\page

## Recipes: Common Cuisine

<div style='margin-top:20px'></div>

### Bread & Loaves

<div style='margin-top:15px'></div>

#### Rye Loaf
*1st-level foodstuff*
___
- **Preparation Time:** 30 minutes
- **Ingredients:** Rye flour (1), yeast (1), water, heat
- **Utensils:** Baking Tray [+1], Rolling Pin [+1]
- **Amount:** 2 portions

A traditional Human foodstuff, sold at bakeries and dunked in soup the world over. Restores 2 HP per portion.

#### Wholewheat Loaf
*1st-level foodstuff*
___
- **Preparation Time:** 30 minutes
- **Ingredients:** Wheat flour (1), yeast (1), water, heat
- **Utensils:** Baking Tray [+1], Rolling Pin [+1]
- **Amount:** 2 portions

A traditional Human foodstuff, sold at bakeries and smeared with butter the world over. Restores 2 HP per portion.

#### Sourdough Loaf
*1st-level foodstuff*
___
- **Preparation Time:** 45 minutes
- **Ingredients:** Wheat flour (1), yeast (2), water, heat
- **Utensils:** Baking Tray [+1], Rolling Pin [+1]
- **Amount:** 2 portions

A sour-tasting bread, thought to ease the kick of spicy dishes. Restores 3 HP per portion.

#### Imperial Spicebread
*2nd-level foodstuff*
___
- **Preparation Time:** 45 minutes
- **Ingredients:** Rye flour (1) *or* Wheat flour (1), yeast (1), water, Common Spices (1), heat
- **Utensils:** Baking Tray [+1], Rolling Pin [+1]
- **Amount:** 2 portions

A spicy, fluffy bread known for its presence in royal kitchens. The spices used to create these loaves were once rare, but recent trading covenants have made them accessible to all. Restores 4 HP per portion.

#### Butterbread Loaf
*3rd-level foodstuff*
___
- **Preparation Time:** 1 hour
- **Ingredients:** Wheat flour (1), yeast (1), water, butter (1), Common Spices (1), heat
- **Utensils:** Baking Tray [+1], Rolling Pin [+1], Wooden Spoon [+1]
- **Amount:** 2 portions

Plump, delicious bread, only sold at the most exquisite bakeries. Home-baking this particular loaf is considered an art form in itself, and mastering the intricacies of butterdough-kneading is a noble goal for any chef. Restores 5 HP per portion.



<div style='margin-top:30px'></div>

### Snacks & Rations

<div style='margin-top:15px'></div>

#### Baked Apples
*1st-level foodstuff*
___
- **Preparation Time:** 10 minutes
- **Ingredients:** Apple (1), brown sugar (1), heat
- **Utensils:** Baking Tray [+1]
- **Amount:** 1/2 portion

Sweet, bubbling baked apples. Restores 1 HP per portion.

#### Breakfast Eggs
*1st-level foodstuff*
___
- **Preparation Time:** 10 minutes
- **Ingredients:** Egg (1), salt (1), heat
- **Utensils:** Any Pot [+1]
- **Amount:** 1/2 portion

Hard-boiled eggs, salted for taste. Restores 1 HP per portion.

#### Fruit Salad
*1st-level foodstuff*
___
- **Preparation Time:** 2 minutes
- **Ingredients:** Any fruit or berry (3)
- **Utensils:** Chef's Knife [+1]
- **Amount:** 1 portion

A sweet ensemble of fruits and berries. Restores 1 HP per portion.

#### Salted Beef
*1st-level foodstuff, does not spoil*
___
- **Preparation Time:** 20 minutes
- **Ingredients:** Red meat (1), salt (1)
- **Utensils:** Any Knife [+1]
- **Amount:** 2 portions

Dry chunks of salty beef. Restores 1 HP per portion.

#### Crackers
*2nd-level foodstuff, does not spoil*
___
- **Preparation Time:** 10 minutes
- **Ingredients:** Wheat flour (1), butter (1), heat
- **Utensils:** Baking Tray [+1]
- **Amount:** 2 portions

Rigid, buttery crackers. Restores 2 HP per portion.

#### Potato Wedges
*2nd-level foodstuff*
___
- **Preparation Time:** 20 minutes
- **Ingredients:** Potato (1), any oil (1), heat
- **Utensils:** Baking Tray [+1], any Knife [+1]
- **Amount:** 2 portions

Fluffy, crunchy wedges. Restores 2 HP per portion.

<div style='margin-top:6px'></div>

<div class='descriptive'>
##### Scaling Recipes
Recipes can be scaled to accommodate larger parties. For example, you can double the ingredients used in a recipe to produce double its portions, without changing the preparation time.
</div>

\page

#### Poultry Bites
*2nd-level foodstuff*
___
- **Preparation Time:** 20 minutes
- **Ingredients:** White meat (1), Common Spices (1), any oil (1), heat
- **Utensils:** Baking Tray [+1]
- **Amount:** 2 portions

Small, lightly-spiced meatballs. Restores 2 HP per portion.

#### Honeyed Beef
*3rd-level foodstuff, does not spoil*
___
- **Preparation Time:** 20 minutes
- **Ingredients:** Red meat (1), honey (1), any oil (1), heat
- **Utensils:** Baking Tray [+1]
- **Amount:** 2 portions

Beef chunks, glazed in honey. Restores 2 HP per portion.

#### Baked Rolbs
*3rd-level foodstuff*
___
- **Preparation Time:** 10 minutes
- **Ingredients:** Rolb (1), salt (1), heat
- **Utensils:** Baking Tray [+1]
- **Amount:** 1 portion

Cracked and baked rolbs, eaten straight out of the shell. Restores 3 HP per portion.

#### Paté
*3rd-level foodstuff*
___
- **Preparation Time:** 5 minutes
- **Ingredients:** Any meat product (2)
- **Utensils:** Fork [+1]
- **Amount:** 4 portions

Mashed meat paté. Restores 3 HP per portion.

#### Scotch Eggs
*4th-level foodstuff*
___
- **Preparation Time:** 20 minutes
- **Ingredients:** Red meat (1), egg (1), heat
- **Utensils:** Any Pan [+1]
- **Amount:** 2 portions

Meat-egg savoury snacks. Restores 3 HP per portion.

#### Scotch Eggs
*4th-level foodstuff*
___
- **Preparation Time:** 20 minutes
- **Ingredients:** Red meat (1), egg (1), heat
- **Utensils:** Any Pan [+1]
- **Amount:** 2 portions

Eggs in small meat casings. Restores 3 HP per portion.

#### Scotch Eggs
*5th-level foodstuff*
___
- **Preparation Time:** 20 minutes
- **Ingredients:** Red meat (1), egg (1), heat
- **Utensils:** Any Pan [+1]
- **Amount:** 2 portions

Eggs in small meat casings. Restores 3 HP per portion.

#### Scotch Eggs
*5th-level foodstuff*
___
- **Preparation Time:** 20 minutes
- **Ingredients:** Red meat (1), egg (1), heat
- **Utensils:** Any Pan [+1]
- **Amount:** 2 portions

Eggs in small meat casings. Restores 3 HP per portion.