# Dracomancer
A High Elf maiden walks down a battlefield, crimson scales encase her arms and neck, and grand wings stretch wide from her back. Many scorched Goblinoid silhouettes lay in the dirt as charred statues after the raiding party attempted to ambush the ebony dress clad woman.

A male Human holds the line against the undead hoards as his commrads fight alongside him. He lets out a mighty roar and drives the undead away from the town. His armor shining as bright as a Silver Dragon's scales.

A Tiefling sits in his study, scribling notes and sketches of dragons and gemstones. His Familiar scratches at the window to warn him of the approaching band of adventurers. The Teifling works draconic magic to cloak his home, turning it invisible to the unwanted guests as they walk by.

## Might of Dragons

Dracomancers are the practitioners of the ancient arts created to mimick dragons. Dracomancy at its essense, is a replication of the Dragon anatomy and a medium of organic reconstruction in order to attune to the elements and to draconic physiology through magical practices.

A Dracomancer's life starts out with extensive indulgement in alchemical concotions that induce Draconic Traits, this is done till the body develops a mutation that allows it to produce and supress these alchemical substances at will, effectively imbuing themselves with Artificial Draconic Magic. As such, Dracomancers are viewed as mimickers of Dragonkin by Dragonborn, Kobolds, Dragons (True or otherwise) and Draconic Bloodline Sorcerers, though they arent always viewed with offense or hate, but a sense of appreciation for this unorthrodox and twisted sense of flattery.

## Scholars, Warriors, and Defenders

Dracomancers are knowledgable in Dragons as it is a requirement to effectively use their new skills. As a result, some of them become scholars who study Dragons. Others however take their gifts to the battlefield either to decimate the opposition or to stand as a sworn guardian for their allies.

## Creating a Dracomancer
When creating a Dracomancer character, consider the following. Why would your character persue this form of self alteration and study? Do they have a need for such powers to grow stronger? Or perhaps they wish to protect others better? They might seek better knowledge about Dragons because of a facination with them, or they wish to know a Dragon's ins and outs to slay them more effectively. Consider what would be a likely motivation to partially give up their status as a humanoid race and adopt the visage of these great beings permanently.

#### Quick Build
Make Your Charisma your highest Ability score, followed by Constitution. Then take the Sage Background

## Class Features
As a dracomancer, you gain the following class features
#### Hit Points
___
- **Hit Dice:** 1d10 per dracomancer level
- **Hit Points at 1st Level:** 10 + your Constitution modifier
- **Hit Points at Higher Levels:** 1d10 (or 6) + your Constitution modifier per dracomancer level after 1st

#### Proficiencies
___
- **Armor:** Shields, Medium armor, Light armor
- **Weapons:** Shortsword, Scimitar, Spear, Morningstar
- **Tools:** Caligrapher's Kit

___
- **Saving Throws:** Constitution, Charisma
- **Skills:** Choose two from Persuasion, Acrobatics, History, Athletics, Intimidation, Deception

#### Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- *(a)* a martial weapon and a shield or *(b)* two Melee weapons
- *(a)* Adventurer's Pack or *(b)* Dungeoneer's Pack
- Caligrapher's Kit

### Draconic Dicipline
Starting at 1st level, you choose your Draconic Dicipline, as every dracomancer chooses a group of dragons to embody and immitate. Your choices are **The MetalBound**, **The Elemental**, and **The LoreSworn**. Details of each subclass is included at the end.

### Dragon Visage
Also at 1st level, you gain a bonus to your Intimidation checks that rely on your appearance, allowing you to add your Constitution modifier to your Intimidation checks.

### Scale Armor
Starting at 2nd level, you gain resistance to the elemental Damage type of your chosen dragon from your Draconic Diciplin, and can conjure mystical scales to encase your body as a reaction to entering combat, granting you Temporary hit points equal to your Charisma Modifier + your Proficiency Bonus.

### Clawed Strikes
Also at 2nd Level, as an Action you can make your Magic flow into your hands, forming mystical claws that make your unarmed strikes deal 1d6 force damage, and grant you a climbing speed equal to your walking speed for 1 minute. Your Charisma is your modifier for these unarmed strikes.
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<div class='classTable wide'>
##### The Manicurist
| Level | Proficiency Bonus | Features | 
|:---:|:---:|:---|
| 1st | +2 | Draconic Dicipline, Draconic Visage |
| 2nd | +2 | Scale Armor, Clawed Strikes, Fangs of the Dragon |
| 3rd | +2 | Dicipline Feature | 
| 4th | +2 | Ability Score Improvement, Enhanced Senses| 
| 5th | +3 | Extra Attack | 
| 6th | +3 | Ability Score Improvement, Dicipline Feature |
| 7th | +3 | ─ | 
| 8th | +3 | Ability Score Improvement| 
| 9th | +4 | Wings of War | 
| 10th | +4 | Dicipline Feature | 
| 11th | +4 | Draconic Hybridization | 
| 12th | +4 | Ability Score Improvement, Enhanced Senses Improvement | 
| 13th | +5 |Draconic Influence | 
| 14th | +5 | Dicipline Feature| 
| 15th | +5 | Blood of Dragons | 
| 16th | +5 | Ability Score Improvement, Enhanced Senses Improvement | 
| 17th | +6 | Bones of Dragons | 
| 18th | +6 | Grand Dracomancy | 
| 19th | +6 | Ability Score Improvement, Avatar of Savagery |
| 20th | +6 | Tyrant of the Skies |
</div>

### Fangs of the Dragon
Finally at 2nd Level, you gain shapened teeth,similar to dragon fangs, granting you advantage on Intimidation Checks and allows you to make a Bite Attack against enemies within 5 feet of you as a bonus action, dealing 1d4 + Charisma Modifier as Piercing damage.

### Ability Score Improvement
At 4th level, and again at 6th, 8th, 12th, 16th, 19th level, you can increase an Ability score of your choice by 2, or two Ability Scores by 1.

You can forego Ability Score increases to instead take a feat of your choice.

### Enhanced Senses
Also at 4th Level, you gain a +1 bonus to Perception Checks.

At 12th level, this bonus increases to +2 and your gain Darkvision for 60 feet, or if you already have it, you gain an additional 20 feet of Darkvision.

At 16th level, this bonus increases to +3, and you gain your choice of Tremorsense or Blindsight.

### Extra Attack
Starting at 5th level, you can attack an additional time.

### Wings of War
At 9th level, you can grow Dragon wings using an action while you arent wearing armor or are wearing special customized armor to acomodate the wings. while you have these wings, you have a flying speed of 40 feet, you can dismiss these wings at any time without the need for an action.

### Draconic Hybridization
At 11th level, you can choose a second Dragon type from your Dicipline, and gain their features as well.

### Draconic Influence
At 13th level, You gain immunity to the Charmed condition.

Additionally you can channel bursts of Draconic magic into your social skills, granting you a +10 to Persuasion and Deception checks you make. You can use this feature 3 times a day and regain spent uses at Dawn.

### Blood of Dragons
At 15th level, your constitution reinforces itself with Draconic Magic. Your Hit Die size increases to d12, and you add your Constitution modifier to the Temporary Hitpoints of your Scale Armor feature.

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### Bones of Dragons
At 17th level, Your bones hollow out and harden like Dragon bones. You gain +1 to your Dexterity and Constitution, and increase your Constitution and Dexterity maximum by 1.

### Grand Dracomancy
At 18th level, You tap into the well of Draconic Magic you have been developing inside of you to cast magic in an artificial manner. You pick any 3 spells from the Druid or Sorcerer spell lists (Charisma is your Spellcasting Ability), and can use each spell once a day, recharging at dawn. Casting spells at 6th level or higher grants you 1 Level of Exhaustion for 5 minutes.

At Dawn you can change one of your Grand Dracomancy Spells for another spell on the Druid or Sorcerer spell list.

### Avatar of Savagery
At 19th level, your reaction speed and muscles become empowered, Your Clawed Strikes feature has its damaged dice size increases to 1d10. You can also use 2 Reactions in a round.

### Sky Tyrant
At 20th level, your Flying speed increases to 60 feet, and your Clawed Strikes feature becomes permanent, and you can dash up to half your walking speed (on land) or flying speed (in air) as part as the same action as a weapon attack or unarmed attack.

## The MetalBound
MetalBound Dracomancers take on the visage of Metalic dragons. These Dracomancers are the great wardens of the weak, the reinfoced defenders clad in the mightiest of scales.

### Metalic Dracomancy
At 1st level when you take this archetype, you choose a Metalic dragon to take on their features and Physiology.

##### Metalic Dragon Table
| Dragon | Element |
|:----:|:-------------|
| Gold  | Fire |
| Silver  | Cold |
| Bronze | Lightning |
| Brass | Fire |
| Copper | Acid |

You gain the **Breath Weapon** Action, allowing you to exhale the element accociated with your chosen dragon. (using the Dragon Wyrmling statblock as reference for the Breath weapon details, at 5th level use the Breath Weapon of a Young Dragon, and at 11th level use the Breath weapon of an Adult Dragon.)

After use, you must make a Recharge roll (1d6) at the start of combat or rests, on a roll of 5 or 6, you recharge your breath attack and can use it again.

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### Deliberating Gas
At 3rd level, you replicate the special gas breath weapons of the Metalic dragons, following all the same rules as your Metalic Dracomancy feature.

#####  Metalic Dragons
| Dragon | Gas |
|:----:|:-------------|
| Gold  | Weakening Breath |
| Silver  | Paralyzing Breath |
| Bronze | Repulsion Breath |
| Brass | Sleep Breath |
| Copper | Slowing Breath |

### Metal Soul

At 10th level, your soul hardens along with your scales. You gain resistance to Bludgeoining, Piercing, and Slashing damage from nonmagical sources.

### The Metal Legion
At 14th level, You can preform a Bonus action to mark a creature of your choice within 30 feet of you with the Mark of Bahamut for 1 minute. Marked creatures gain your Scale Armor, Metalic Dracomancy, and Deliberating Gas features for the duration of the mark.

## The Elemental
Elemental Dracomancers take on the visage of Chromatic  dragons. These Dracomancers are merciless and destructive forces of nature that tear and shape the tides of war.

### Chromatic Dracomancy
At 1st level when you take this archetype, you choose a Chromatic dragon to take on their features and Physiology.

##### Chromatic Dragon Table
| Dragon |Element |
|:----:|:-------------|
| Red  | Fire |
| Blue  | Lightning |
| Green | Poison |
| Black | Acid |
| White | Cold |

You gain the **Breath Weapon** Action, allowing you to exhale the element accociated with your chosen dragon. (using the Dragon Wyrmling statblock as reference for the Breath weapon details, at 5th level use the Breath Weapon of a Young Dragon, and at 11th level use the Breath weapon of an Adult Dragon.)

After use, you must make a Recharge roll (1d6) at the start of combat or rests, on a roll of 5 or 6, you recharge your breath attack and can use it again.
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### Elemental Daze
At 3rd level, you can conjure a Rune written in ancient Draconic on a surface or a creature using a bonus action. As an action, you may detonate the rune to deal 1d10 Fire, Cold, Acid, or Lightning Damage to the marked creature and to creatures within 15 feet of the rune. If the Rune was placed on a creature, then they must make a Constitution Saving Throw (DC : 8 + Charisma Modifier + Proficiency Bonus). If they fail the pass then they are Stunned till the end of your next turn.

### Cold Blooded Projection
At 10th level, as a reaction to getting attacked with a melee attack, you are under the effect of the *Armor of Agathys* spell as though it was cast with a 5th level spell slot.

### Wrath of Tiamat
At 14th level, you invoke the Chromatic Queen's wrath into your attacks. As a bonus action, your Clawed Strikes attack deal an additional 2d10 of one of your chosen elements, or 1d10 of each element, as bonus damage, and your Breath Weapons deals an additional 3d8 damage of the other damage type you have chosen. This effect lasts for 1 minute and causes you 1 level of exhaustion for 1 minute when it is over.

## The LoreSworn
LoreSworn Dracomancers take on the visage of Gemstone dragons. They are the scholars and craftsmen of the Dracomancers and extensively study Dragons and their history.

### Geo Dracomancy
At 1st level when you take this archetype, you choose a Gemstone dragon to take on their features and Physiology.

##### Gemstone Dragon Table
| Dragon | Element |
|:----:|:-------------|
| Amethyst  | Force |
| Emerald  | Force |
| Sapphire | Thunder |
| Crystal | Radiant |
| Topaz | Necrotic |

You gain the **Breath Weapon** Action, allowing you to exhale the element accociated with your chosen dragon. (using the Dragon Wyrmling statblock as reference for the Breath weapon details, at 5th level use the Breath Weapon of a Young Dragon, and at 11th level use the Breath weapon of an Adult Dragon.)

After use, you must make a Recharge roll (1d6) at the start of combat or rests, on a roll of 5 or 6, you recharge your breath attack and can use it again.

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### Glyph Writer
At 3rd Level, you can cast the *Glyph of Warding* spell as a 3rd level spell at will, using any spell of 3rd level or lower from the Druid or Sorcerer spell lists for the ***Spell Glyph*** option.

### Guardian  Familiar
At 10th level, you can conjure a Kobold as a Familiar, following all the same rules as the *Find Familiar* spell. Allies within 10 feet of the Kobold gain a +2 to their AC and any rolls they make to restore Hit Points.

### Geomancy Lore
At 14th level, you dip into Geomancy along with your Dracomancy, You gain the *Magic Stone* and *Mold Earth* Cantrips and can cast any one of the following spells innately once a day:

* Transmute Rock

* Move Earth

* Earthquake