# Dumbest Character Build of All Time

Have you ever sat down to make a character and had dozens of ideas run through your head at the same time?  Have you ever wished that you were a jack of all trades, and not just because of that bard feature?  If so, then this ruleset might be for you!  Have you ever worried about submitting the same character concept that everyone else has?  If this is the case, you might want to consider passing.

## Starting Concept

The premise is easy.  Every time that you level up, pick a new character class.  Don't take a level 2 in any class until you are level 1 in all twelve (thirteen, if you want to count artificer, or even more if you want to add unofficial classes).  That's it!

Seems easy, doesn't it?  But remember, you won't have any of those fancy high level spells or abilities to fall back on.  There is no extra attack, turn undead, or even wild shape (at least not until VERY high levels).  You won't even get the bard's Jack of All Trades until late, if ever!

Also, you need to keep in mind that you must follow the multiclassing rules, meaning that you need 13 or greater in every ability prerequisite for any class that you take.

## Optional Rules
After all, what would a weird ruleset be without extra options?  You can use any or all of these, or even none if that is what you prefer!

### Higher Point Buy
So if you're going to be every class, that means your only dump stat can be Constitution.  For a 27-point buy, you can have 13/13/13/13/13/10 as your pre-adjustment stats.  It's not very impressive, to say the least.  Here is a recommended "maximum" option of 35 points, a chart for buys up to a score of 18, and you can choose any number of points in between:

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##### Ability Score Point Cost
| Score | Cost | Score | Cost |
|:--:|:--:|:--:|:--:|
|  8 |  0 | 14 |  7 |
|  9 |  1 | 15 |  9 |
| 10 |  2 | 16 | 12 |
| 11 |  3 | 17 | 15 |
| 12 |  4 | 18 | 19 |
| 13 |  5 |

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### Stopping After Less Classes
Let's face it.  A character with all twelve classes is going to have some pretty useless abilities in the grand scheme of things.  So let's say that you only have to take six different classes, or maybe eight.  That will keep the basic premise alive, while allowing you to take higher levels in a few different classes (or even one).  It will also let you focus more into those classes (and ability scores) which fit the role you envision for yourself, while avoiding those that don't.

### Advanced Spellcasting
Just how far can a character go using only first level spells?  Sure there are some staples that scale nicely with higher level slots, but then there are others that just won't cut it.  You will sometimes wish for those higher level spells.  And now you will have them.  Whenever you take a level in a class that provides you with a new spell, you make take up to one spell of every level higher than 1st, up to your total number of new spells, and up to the maximum level of spells you can cast.

For example, if you take Wizard 1 as your fifth level in a spellcasting class, you will gain six spells.  You may take up to one 2nd level and up to one 3rd level spell, and the rest must be 1st level.  On the other hand, if you take Wizard 2 as your seventh level in a spellcasting class, you only gain two new spells.  You may select those two spells from any level up to 4th, but a maximum of one spell may be taken from any given level except 1st.

### Extra Attack
Unless you nerf them, higher level monsters will probably make mincemeat of a group of characters with only one attack each.  This option will link your extra attack(s) through character level instead of class level.  If you take five levels in classes with the feature, you gain Extra Attack.  Subclass levels will only count once you take that specific subclass.  So Bard levels won't count until you are at least a 3rd level Valor Bard.  Expanding on this, you can even choose to grant the 11th and 20th level Fighter Extra Attacks if you wish, as long as at least one level of Fighter is taken.

### Ability Score Improvements
This one is quite obvious as a potential option.  With the 5e rules, ASIs are now linked to class level instead of character level.  This option will bring it back to where it was.  So at character levels 4, 8, 12, 16, and 19 you can increase one ability score by 2, or two ability scores by 1 each.  You may instead select a feat, if you choose.  (And of course you will get the extra ASIs from levels of Rogue or Fighter, if you make it to higher levels in those classes.)

### Credits

A big thank you goes to Cody from Taking20 for creating the [YouTube video](https://www.youtube.com/watch?v=JhYPxSlTSlI) that led to this concept.  

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<div class='footnote'>DUMBEST CHARACTER BUILD</div>