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## Races and Subraces Alternative Features
**Inferior Darkvision.** You have vision in dark and dim conditions, but only a little. You can see in dim light within 30 feet of you as if it were bright light, and in darkness as if it were dim light. You can only discern shapes and creatures.
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### Aaracokra
Their vision comes from their Roc and leggendary beasts ancestors, and can see an entire valley with ease.
___
*Adds.*

** ACUTE SIGHT. ** if the aaracokra is a diurnal bird it has an advantage on *Perception* checks based on sight, if it's nocturnal it gains ** Superior Darkvision ** but also ** Sunlight Sensitivity. **

### Aasimar
The asimar eyes are a beauty to behold, almost every aasimar have eterocromia, or a shade of eyes color never seen before.
___
*Replaces Darkvision*

** CELESTIAL SIGHT. ** Aasimar see the aura, or soul, of all living beings, even the microscopic ones. Aasimars have ** True Sight ** up to 5 feet and **Inferior Darkvision**. At level 5 if you look into the eyes of a sentient creature at a distance of *True Sight*, that creature must make a DC 12 Winsdom save (+2 every 5 levels) or speak truthfuly at one question per minute.


### Dragonborn
Dragonborn people comes from dragons, and they inherited their eye, slits of pure black capable to see in the dark and senses able to see even withe eyes closed.
___
*Replaces Darkvision*

** DRAGON'S EYES. ** A Dragonborn has 2 views: ** Darkvision ** up to 60 feet and ** Blind View ** for 15 feet, much like their ancestors

### Duergar Dwarf
Duergar are dwarfs that dwelved so much in the ground that absorbed their magic proprieties and became resistant to magical treats.
___
*Replaces Duergar Resilience*

** DUERGAR RESISTANCE. ** A gray dwarf has advantage on all Intelligence and Wisdom saving throws against magic.

### Elf
Elf are known to have spectacular vision of the world, they are farsighted and magically perceptive of their sorroundings. On the other hand they have a particular resistance agint certain schools of magic thanks to their Fay blood.
___
*Replaces Darkvision* 

** ELF SIGHT. ** An Elf has normal ** Darkvision **, and ** Blind Sight ** for 10 feet.

___
*Replaces Fairy Ancestry*

** FAIRY DESCENDANCE. ** An Elf has advantage on saving throws from two magic tradition, of Illusion and Enchantment.

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### Warforged
Warforgered people are progetted in certain ways, big or fleble, mobile or taks, they can modify their bodies for their needs
___
*Adds on Specialized Design*

**SPECIALIZED DESIGN.** You gain one skill proficiency, one tool proficiency, Darkvision or Blind Sight for 20 feet.

### Gnome
Gomes are always considered a magical race, and their little bodies car resist magical treats better than other races.
___
*Replaces Gnome Cunning*

** GNOMISH RESISTANCE. ** A gnome has advantage on all Charisma and Wisdom saving throws against magic.

### Genasi
Genasi are elementals by nature and every type of their element comes with a divveret method of perception:
#### Water
They can percieve the water around them and even inside of objects or creatures.
___
*Adds*

**BLIND SIGHT.** you can perceive your surroundings without relying on sight, within 20 feet radius.
#### Air
They can sense the air around them and feel his movement, natural o artifical.
___
*Adds*

**BLIND SIGHT.** you can perceive your surroundings without relying on sight, within 20 feet radius.




#### Fire
They can sense the heat coming from them e toward them, even if not at great distances.
___
*Replaces Darkvision*

**BLIND SIGHT.** you can perceive your surroundings without relying on sight, within 10 feet radius.


#### Earth
They can percieve the viblration, prom the earth or every rigid surfaces like walls or cieling, providing they are in contect with them.
___
*Adds*

**TREMOR SENSE.** with such a sense you can detect and precisely locate vibrations, including those of other creatures, within 30 feet radius.




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### Half Elf
Half Elves inherited only half of the vision from their parents, but they share the same magic resistance. 
___
*Replaces Darkvision*

**INFERIOR DARKVISION.** it's like *Darkvision* but within 30feet.
___
*Replaces Fairy Ancestry*

** FAIRY DESCENDANCE. ** An Elf has advantage on saving throws from two magic tradition, of Illusion and Enchantment.
### Half Orc
Half Orcs have every good side of an orc, but half they capacity to be a treat in the dark.
___
*Replaces Darkvision*

**INFERIOR DARKVISION.** it's like *Darkvision* but within 30 feet.

### Dwarf 
The Dwarves are skilled diggers, but they do not see very well like how they want to make the elves belive, more simply through with their specialized senses they're able to move in dark caves.
___
*Replaces Darkvision*

** DWARF EAR-SIGHT. **  A Dwarf has ** Blind Sight ** up to 20 feet and proficiency in Perception rolls on hearing, smell and touch in darkness.
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### Tiefling
Tiefling have the most magical sight and it's a sight originated from the hells or from the abyss.
___
*Replaces Darkvision*

** ABISSAL SIGHT. ** tiefling see the aura, or soul, of all living beings. You have ** True Sight ** up to 10 Feet and can see through Shapechangers true form only of the same level or lower, or 1/3 of their level for the Challenge Level.

### Triton
Tritons are dweller of the deep seas, and their eyes evolved to see in such a type of places.
___
*Relaces Darkvision*

**Superior Darkvision.** it's like *Darkvision* but within 120 feet.

### Yuan-ti Pureblood
Even if they not like it, yuan-ti ancestors are monster, and in their blood flows mutations and special abilities, like heat vision or resistance to certain type of magic.
___
*Relaces Darkvision*

** DETECT PRESENCE. ** The Yuan-ti have ** Blind Sight ** up to 30 feet and proficiency in Perception checks based on heat perception like snakes.
___
*Replaces Magic Resistance*

** MONSTER RESISTANCE. ** One Yuan-ti gains advantage on all Constitution and Charisma saving throws against magic.

### Satyr
Satir are fay by nature, and that nature protects them even from magical harm.
___
*Replaces Magic Resistance*

** FAY RESISTANCE. ** A satyr has advantage on all Charisma and Wisdom saving throws against magic.

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<div class='footnote'>Art of @WhittersRichard
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