# Unus Annus
### Warlock Patron for D&D 5e
Unus Annus. One year. If that was all the time you had left to live, what would you do with it? For some, their lives are fated to expire in exactly that time. The most willful and determined of these destined ones attract the attention of Unus and Annus. Enigmatic and mysterious, none know quite what they are. They exist for the sole purpose of observing how mortals answer the above question, and grant power to the most interesting individuals. 


Warlocks of Unus Annus adventure not for their own personal futures, but to fortify their legacies, put to rest lingering regrets, or to simply experience as much as they can, no matter how bizarre or outlandish. For they know that the sands of time are inescapable.

#### Expanded Spell List
Unus and Annus let you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

##### Unus Annus Expanded Spells
| Spell Level | Spells |
|:----:|:-------------|
| 1st  | Compelled Duel, Mage Armor |
| 2nd  | Calm Emotions, Mirror Image |
| 3rd | Beacon of Hope, Tongues |
| 4th | Blight, Mordenkeinen’s Faithful Hound |
| 5th | Creation, Rary’s Telepathic Bond |

#### Carpe Diem
Starting at 1st level, you make the most of every living moment. You have advantage on death saving throws and you regain 1 hit point when you stabilize.

#### Mors Vincit Omnia
Starting at 6th level, your impending demise invokes the fear of death within others. All attacks against you have disadvantage while you are unconscious.

Additionally, when a creature’s attack reduces you to 0 hit points, you can use your reaction to force that creature to make a Wisdom saving throw or be frightened until the end of its next turn.

Once you use this feature, you can't use it again until you finish a short or long rest.

#### Memento Mori
Starting at 10th level, you are motivated by reminders of your own mortality. When you are knocked unconscious and stabilized, you can choose to recover expended spell slots. The spell slots can have a combined level that is equal to the number of rounds spent unconscious.

You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain all expended uses when you finish a long rest.

<br><br><br>

#### Tempus Fugit
Starting at 14th level, you can weaponize time’s seemingly fast passage. At the beginning of a creature’s turn, you can use your reaction to skip their turn in this round. The time their turn would normally take still passes and any lingering effects normally triggered during or at the end of their turn still occurs. 

Once you use this feature, you can't use it again until you finish a short or long rest.

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> ##### One year to live
> While there are no rules stating it outright, this subclass assumes that any warlock who chooses this patron will lose their life in exactly a year. If your campaign is planned to last longer than an in-game year, consider the consequences of this and communicate with the player. Are they willing to have their character die in a year? If not, then perhaps a plot hook could be finding some way to break the curse, though such a thing would surely be against the philosophy of Unus Annus...

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  # Thanks for checking this out
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## This subclass was based on Markiplier and CrankGameplay's project Unnus Annus. Though the channel's since been deleted, you should still support their channels: 
#### &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- Markiplier: https://www.youtube.com/c/markiplier/
#### &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- CrankGameplays: https://www.youtube.com/c/CrankGame/
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## If you want to find other homebrew monsters and statblocks for D&D 5e, check out my linktree: 
  #### &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;- https://linktr.ee/HuntersJournal
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