# Succubus Queen Patron



<img 
  src='http://conceptartworld.com/wp-content/uploads/2014/09/svetlin-velinov-art-illustration-succubus.jpg' 
  style='width:325px' />
Credit: Svetlin Velinov

___

Malcanthet, Queen of the Succubus, unlike other patrons,  consummately vieing for control of your very soul, wants you to literally be free.... to create as much chaos as you can.

"Some want to watch the world burn", that is the motto of Malcanthet, Queen of the Succubus. To suck from the nectar of the innocent, to corrupt even the corrupted, to drag down the powers that would stand above you. To destroy the strong is the way of the succubus, and you have entered into a pact to do just that. 

You find yourself drawn to chaos, to heroes that would do the best, to be the best. You will help them enter the chaos, you'll help them fan the flames of it, you can even help them save the world..... As long as chaos ensues. Darkness creeps by inches in the form of shadows, corruption can be found in a kiss, love and hate both lead to murder.


```
```



##### Expanded Spell List: 
	
The Succubus lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
	 
> Spell Lvl | Spell |
> - | 1st | Tasha's Hideous Laughter, Dissonant Whispers |
>- | 2nd | Blur, Calm Emotions |
>- | 3rd | Clairvoyance, Spirit Guardians |
>- |4th | Confusion, Phantasmal Killer |
>- | 5th | Dominate Person, Geas |


### Mark Of The Succubus

At 1st level, you gain the ability to channel Infernal energy to corrupt souls. You have a pool of D6s that you spend to fuel this corruption. The number of dice in the pool equals to your warlock Charisma Modifier.


As a bonus action, you can corrupt the actions of those around you. Any creature that you can see, within 60 feet, can be given a corruption die, that you can make them roll. 

Once within the next 10 minutes,  you can make them roll the die and subtract the number rolled to one Ability Check, Attack roll, or Saving Throw it makes. You can wait until after it rolls The D20 before deciding to use the Corruption die, but must decide before the DM says whether the roll succeeds or fails. Once the Corruption die is rolled, it is lost. A creature can have only one Corruption die at a time.

*You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest. Your Corruption die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.*


### Seductress Voice


You gain the Guidance cantrip, and it counts as a warlock cantrip for you.

Starting at 1st level, The demon Queen has deemed her warlocks need to know the emotions of the creatures they would corrupt. She teaches you Empathy, which counts as a language for you, and as an action, you use your Empathy for 30 feet centered on you, You detect the surface emotions of any creature you can see that is in the abilities area. You can sense basic needs, drives, and emotions. Thirst, hunger, fear, fatigue, pain, rage, hatred, uncertainty, curiosity, friendliness, and many other kinds of sensations and moods can all be perceived, and as a bonus action, you can "share" this information Empathically with one other creature in that 30 foot radius.



\page






### Existential Destruction

Starting at 6th level, your link to the Infernal allows you to serve as a conduit for psychic energy. You have resistance to psychic damage, and when you cast a spell that deals psychic damage, you can add your Charisma modifier to one psychic damage roll of that spell against one of its targets per turn.


### Demonic Mentality

Beginning at 10th level, your patron teaches you how to truly use mind-affecting magic. You become immune to the Charmed condition, and creatures, not in combat, have Disadvantage on saves against being charmed by you. 

### Lustful Awakening

At 14th level, The Demon Queens energy flows chaotic throughout you, your skin has taken in a almost inhuman Sheen of power, small horns burst through your Temples skin, and as long as as your are conscious, creatures that are normally immune to the charmed condition, are not immune to your spells that inflict it, though, they do gain advantage against those spells.












### Succubus Patron Eldritch Invocations and Cantrip 

##### Psychic Retaliation (replaces agonizing blast)

Prerequisite, Eldritch Blast cantrip, Succubus Patron

Whenever you make a successful Eldritch blast attack against one creature, the target suffers the attack's normal damage, and a mote of doubt creeps into the creatures consciousness, causing your Charisma modifier in Psychic damage.


##### Psychic Whip

Prerequisite: Pact of the Blade, Succubus Patron, Lvl 7

You can create a Whip of Glowing Psychic Energy using your Pact of the Blade feature. It does (1D4) slashing damage and has the Reach property. You have advantage on Attack Rolls against Fey creatures with the whip. When you hit a creature with it, you can choose to expend a spell slot to deal an additional 2d8 psychic damage to the target for each spell level used.


- On a critical attack roll (20 on a D20), you do not deal extra damage, instead, the target must succeed on a Intelligence saving throw at Disadvantage or be stunned until it can make the save at the end of each consecutive turn.




```
```





##### Loli Succubus

Prerequisite: Pact of the Chain, Succubus Patron, Lvl 7

You change your familiars form to that of a adolescent succubus. (See Loli Succubus for stats)



##### Demonic Memento

Prerequisite: Pact of the Tome, Succubus Patron, Lvl 17

Your Patron has seen the advance of your abilities and allows you to channel her demonic energy, letting you cast the spell Weird one time, using a warlock spell slot, and not again until after a long rest.



```
```






\page




### Loli Succubus/(Incubus)


<img 
  src='https://wallpaper-mania.com/wp-content/uploads/2018/09/High_resolution_wallpaper_background_ID_77700181132-1200x675.jpg' 
  style='width:325px' />
Credit: ULmadMS


Small fiend (shapechanger), neutral evil


>- | Str -  8    | Dex - 17 |
>- | Con -  13 | Int- 15 |
>- | Wis - 12 | Cha - 16 |
>- | Deception +3 | Insight +1 | Perception +2 |  Persuasion +3 | Stealth +3 |
>- | Resistances: Non-magical cold, fire, lightning, and poison |
>- | darkvision 60ft. |Passive Perception - 15 | 
>- | Languages - Abyssal, Common, Infernal, telepathy 120 ft. |

The Loli Succubus/Incubus gaines one-hit die (D6) per warlock level when summoned. It uses the Spell DC of its Warlock for its Abilities, and adds the Warlocks Proficiency Bonus to it's Saving throws.

*Unlike other familiars, it cannot be dismissed, and only disappears when the Warlock becomes unconscious or when it dies.*

##### Telepathic Bond

The immature fiend familiar has telepathy for up to 120 ft with any creature that speaks our language, it doesn't have to know the language to be understood. Any creature charmed by the Warlock or the Succubus can receive telepathic communication from the Succubus up to twice this range (240 feet).

##### Shapechanger

The fiend can use its action to polymorph into a Small humanoid, or back into its true form. Without wings, the fiend loses its flying speed. Other than its size and speed, its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

##### Enhanced Invisibility

The fiend magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the fiend wears or carries is invisible with it.

```
```




### Attacks

##### Claw 
*Fiend form only*
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d6+3) slashing damage.

##### Charm

One humanoid the fiend can see within 30 feet of it must succeed on (Warlocks Spell DC) Wisdom saving throw or be magically charmed for one minute. The charmed target obeys the fiend's verbal or telepathic commands. If the target suffers any harm or receives a suicidal command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to this fiend's Charm for the next 24 hours.

    
 *The fiend can have only one target charmed at a time. The familiar can use this ability as many times as its Charisma modifier, and not again until after a long rest.

##### Draining Kiss

The fiend kisses a creature already Charmed by it or its Warlock. The target must make a (Warlocks Spell DC) Constitution save at Disadvantage against this magic, or take 2D8 Necrotic damage on a failed save, or half as much damage on a successful one. 
The succubus regains half the hit points drained from the creature by the initial Necrotic damage caused by this magic. The creatures total hit points are reduced by the amount of damage taken, until after a long rest.

This ability can be amplified by expending a Warlock spell slot, empowering the damage through your mystical link for an additional 2D8 necrotic damage per slot level used. *Your Fiend does not gain hitpoints from this excess damage*.