___
___
> ## S'arro
>*Huge Monstrosity, neutral*
> ___
> - **Armor Class** 16
> - **Hit Points** 174(16d12 + 20)
> - **Speed** 45 ft.
>___
>|STR|DEX|CON|INT|WIS|CHA|
>|:---:|:---:|:---:|:---:|:---:|:---:|
>|22 (+6)|16 (+3)|15 (+2)|5 (-3)|10 (0)|8 (-1)|
>___
> - **Senses** passive Perception 7
> - **Languages** Lierey
> - **Conditions Immunities** None
> - **Damage Resistances** Acid, Poison
> - **Damage Vulnerabilities** Light, Cold
> - **Challenge** 7 (2,900 XP)
> ___
> ***Spider Climb.*** Due to the Carrion Crawlers fused into it, the S'arro has the capabilities to walk on walls and ceilings.
>
> ***Multi Attack.*** Can attack with up to three moves in one turn, each attack focusing from a specific part of the body. One from the front, one from the torso, and one from the back.
>
> ***Acid Trip.*** Can shoot acid from both frog mouths at the same time. Due to acid be shot from both sides, the damage is decreased by 2 for both hits.
>
> ***Legendary Actions.*** The S'arro can make two Legendary Actions a round
>
> ***Lair Actions.*** At the beginning of the round, roll a d4 for a random lair effect.
>
> ### Lair Actions 
> ***Roof Collapse.*** *Dex. Save 12* ; If fail, take 1d8 damage.
>
> ***Poison Gas.*** *Con. Save 13* ; Gas exudes out of the elephant frogs on the S'arro, if fail, become Poisoned
>
> ***Swarm of Bats.*** *Dex. Save 11* ; If fail, bats swarm the targets and causes disadvantage to hit
> 
> ***Vine Growth.*** Vines cover a 20ft radius in the stone ground ; Counts as difficult terrain to all creatures.
> ### Actions
> ***Grick Bite.*** *Melee Weapon Attack:* +4 to hit, reach 15ft., one target. *Hit* 10 (1d12 + 4)  Piercing.
>
> ***Owlbear Beak.*** *Melee Weapon Attack:* +7 to hit, reach 5ft., one target. *Hit* 9 (1d10 + 5) Piercing.
>
> ***Flail Tentacle.*** *Melee Weapon Attack:* +5 to hit, reach 10ft., one target. *Hit* 6 (1d6 + 3)  Bludgeoning.
>
> ***Frog Acid.*** *Ranged Weapon Attack:* +6 to hit, reach 45ft., one target. *Hit* 7 (1d4 + 4) Acid. 
>
> ***Gorilla Fist.*** *Melee Weapon Attack:* +6 to hit, reach 5ft., one target. *Hit* 20 (3d10 + 4) Bludgeoning
>
>***Screech.*** *Ranged Weapon Attack:* reach 30ft., Wisdom Saving Throw 14. *Hit*  Affected Target is frightened until success.
> ### Body Parts
> **Owlbear Head, Behir Torso, Gorilla Arms, Lion/Carrion Crawler Legs, Grick Tail, 2x Flail Snail Tentacles, 2x Elephant Frog Heads**
>>***Extra Limbs.***  - 	*Each non-essiential limb has it's own seperate HP Bank if players state to attack certain part. Limb becomes useless after zero.*