# Revised College of Satire

Bards	of	the	College	of	Satire	are	called	jesters.	They	use lowbrow	stories,	daring	acrobatics,	and	cutting	jokes	to	entertain	audiences, ranging	from	 the	crowds	in	a	rundown	dockside	pub	to	the	 nobles	of	a	king’s	royal	court.	Where	other	bards	 seek	forgotten	lore	or	tales	of	epic	bravery,	jesters	ferret	out	embarrassing	and	hilarious	stories	of	all kinds.	Whether	telling	the	ribald	tale	of	a	brawny	 stable hand’s	affair	with	an	aged	duchess	or	a mocking	satire	of	a	paladin	of	Helm’s	cloying innocence,	a	jester	never lets	taste,	social	decorum,	or	shame	get	in	the	way	of	a	good	laugh.

#### Bonus Proficiencies

When you join the College of Satire at 3rd level, you gain proficiency with thieves’ tools. You also gain proficiency in Sleight of Hand and Acrobatics. If you are already proficient in thieves' tools, Sleight of Hand or Acrobatics, choose a different proficiency for each proficiency you already have.

#### Tumbling fool

At 3rd level, your acrobatic knowledge allows you to escape danger with ease. You gain a climb speed equal to your movement speed. 

Additionally, as a bonus action, you can expend a bardic inspiration die to tumble. Roll the bardic inspiration die and add the number rolled to your AC until the start of your next turn. In addition, while tumbling you gain the following benefits: 

 - Opportunity attacks against you are made with  
 disadvantage.
 
 - You gain an additional 10 feet of movement.
 
 - You take half damage from falling. 


#### Hilarious Antics

At 6th level you have learned how to utlize   
failures  for comicical purposes,   
distracting and charming your enemies, or  
bolstering your allies.  

As a reaction when  you  fail an Attack Roll,  
Saving  Throw, or Ability Check, you can cast one  
of the following spells without expending a spell slot  
or  requiring material components: *tasha's hideous   
laughter,* *charm person,* or *healing word.* 

Once you cast a spell with this feature you must  
complete a short or long rest before you can cast  
one again.

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**Image used:
"Oracle" by Eric Belisle  
Author: Mathew Flaherty**





#### The Best Medicine

By 14th level, your mere presence lightens moods  
and bolsters your allies’ spirits.

Whenever you grant an ally a Bardic Inspriation die or use your *Hilarious Antics* feature, each creature you choose within 30 feet of you that can see and hear you gain temporary hit points equal to half your bard level. These hit points last for one minute.


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