# Dohwar
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This humanoid looks like a four foot tall penguin dressed in a garish mishmash of clashing clothes.

Dohwar wings are useless for flight, and are only marginally useful as manipulators. The shamelessly hunt down any opportunity to turn a profit, and consider the Arcane to be their greatest competition. They have few social skills, and are obnoxious, brash, money-grubbing, and persistent. Their standard way to do business is by pairing up against a prospective customer and talking them into submission.

Dohwar are not good fighters as a race. They rely mostly on mercenaries—especially giff—to handle anything that requires muscle.

Since mercenaries cannot always be depended on, the dohwar train Protectors—dohwar warriors. * Due to the weak natural bite attack, Protectors wield the "weega", a sword blade that fits over their beak. (Treat the weega as a short sword that requires an Exotic Weapon Proficiency to use.) Protectors are the only dohwar that wear armor, though they don't carry shields. Elite Protectors, called Dohwar Deathsquealers, ride space swine into battle.

Common dohwar are salesmen. There is normally merchants are accompanied by one Protector for every four salesmen, and there is normally a manager in charge of every 20 merchants. 

Dohwar have few social skills, and have no interest in learning. They are obnoxious, brash, persistent, money-grubbing merchants. Their standard tactic for business is to pair up and talk a prospective customer into submission.

***Ability Score Increase.*** Your Constitution increases by 4, and your Strength and Charisma decrease by 2 each.

***Alignment.*** Dohwar are for the most part greedy and self serving, though seldom outright evil. Most Dohwar are chaotic nuetral. 

***Size.*** As a race, Dohwar are around 3 to 4 feet tall. Your size is small.

***Speed.*** Your base walking speed is 10 feet and you possess a swim speed of 20 feet.

***Languages.*** You can speak, read, and write in Common and Dohwar.

***Clumsy Manipulators.*** Your Dohwar flippers are bad at performing any actions requiring manual dexterity, including weapon use. You receive disadvantage on any action that requires the use of your hands. You do not suffer this penalty when making armed or unarmed bite attacks.

***Exotic Metabolism.*** Your strange metabolism makes you immune to alcohol. Sugar, on the other hand, is highly intoxicating. An apple is as intoxicating to a dohwar as a strong beer is to a human. Honey or sugary sweets have the effects of strong spirits.

***Spell-Like Abilities.*** You can cast the following spells as if you were a sorcerer equal to your current level.
- At will - mage hand
- 3/day — detect thoughts
- 1/day - levitate

***Salesmen.*** As Dohwar are raised to be salesmen, you recieve advantage on all persuasion checks.

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<div class='footnote'> Races | Dohwar </div>