##  Sorcerer: Fey-Touched 


Your innate magic comes from some mingling of Feywild magic into your bloodline. Your ancestors may have bargained with powerful fey, or spent too long living in the Feywild. A trickster fey may even have taken you as a child and placed a spell upon you, but whatever the case you have been given a variety of faerie magic to wield as your own.


### Fey Blood
At 1st level, your blood is laced with the magic of the Feywild, granting you advantage on saving throws against being charmed, and giving you immunity to magical effects that would put you to sleep. You also know the *minor illusion* cantrip and it does not count against your number of cantrips known.

If you have the fey ancestry racial trait, you gain immunity to charm effects and advantage against all saving throws made against enchantment-based spell effects.

### Court Magic
The Fey are split into four major courts, each representing different personalities, philosophies, and appearances based on the state of the world during their respective seasons. Your magic originates from a fey of one of these courts, and this links you to that court as well. At 1st level, you choose one of these courts and gain a number of special spells, as well as additional abilities as you gain levels in this class. These spells count as sorcerer spells for you and do not count against your number of spells known. You learn each spell only once you have at least one spell slot of an appropriate level to cast it.

> ### The Faerie Courts
> Each of the Faerie Courts stand for different ideals and have different flaws, and each court appears outwardly different to reflect this. Sorcerers touched by one court or the other may take on certain attributes based on their court heritage.

>**The Fey of the Autumn Court** are patient, reflective, and wise, using their magic to help others. A Sorcerer of this court may appear older than they are, act gently towards others, or exude an air of calm when they are near.

>**The Fey of the Winter Court** are aloof, harsh and unforgiving, and its members can debilitate others with their magic. A Sorcerer of this court may have grey-blue skin, act coldly towards others, or naturally chill the air around them.

>**The Fey of the Spring Court** are cheerful, optimistic and peaceful, often employing illusions and trickery for fun as well as combat. A Sorcerer of this court may have a young, glowing complexion, act enthusiastic regardless of the situation, or spread joy simply through their presence. 

>**The Fey of the Summer Court** are fierce, bold and energetic, employing powerful offensive and defensive magic. A Sorcerer of this court may appear to glow a soft crimson, suffer from bouts of fierce anger, or feel warm to the touch.




##### Autumn Spell List
| Level | Spells |
|:----:|:-------------|
| 1st  | Goodberry        |
| 2nd  | Calm Emotions    |
| 3rd  | Spirit Guardians |
| 4th  | Aura of Life |
| 5th  | Circle of Power |
| 6th  | Heal |
| 7th  | Sequester |
| 8th  | Holy Aura |
| 9th  | Power Word Heal |   

##### Winter Spell List
| Level | Spells |
|:----:|:-------------|
| 1st  | Hex |
| 2nd  | Moonbeam |
| 3rd  | Bestow Curse |
| 4th  | Mordenkainen’s Faithful Hound |
| 5th  | Destructive Wave (Necrotic) |
| 6th  | Harm |
| 7th  | Forecage |
| 8th  | Maddening Darkness |
| 9th  | Imprisonment |   

##### Spring Spell List
| Level | Spells |
|:----:|:-------------|
| 1st  | Faerie Fire |
| 2nd  | Enthrall |
| 3rd  | Conjure Animals |
| 4th  | Compulsion |
| 5th  | Geas |
| 6th  | Otto’s Irresistible Dance |
| 7th  | Project Image |
| 8th  | Illusory Dragon |
| 9th  | Weird |   

##### Summer Spell List
| Level | Spells |
|:----:|:-------------|
| 1st  | Hellish Rebuke |
| 2nd  | Flame Blade |
| 3rd  | Elemental Weapon (Fire) |
| 4th  | Fire Shield |
| 5th  | Dawn |
| 6th  | Primordial Ward |
| 7th  | Divine Word |
| 8th  | Antipathy/Sympathy |
| 9th  | Prismatic Wall (Red) |   

\page 

### Illusory Movement
At 6th level, your innate talent for illusion magic begins to blossom. If you cast a spell of 1st level or higher on your turn, you can use your bonus action and spend 2 sorcery points to become invisible until the beginning of your next turn

### Knowledge of the Courts
At 14th level, you undergo significant growth within your court, and gain knowledge of your own innate magic. You gain one of the following abilities depending upon your court. 
___
* **Autumn's Bounty.** You gain proficiency in the medicine skill. Additionally, you can conjure a small feast of food and drink as an action on your turn. The feast appears as normal food and is suitable for up to four small or medium creatures. When a creature that is not hostile to you consumes any of the food or drink, they become charmed by you for up to 1 hour. This effect ends if the creature is attacked by you or your allies. Once this feature is used, you must finish a long rest before you can use it again.
* **Winter's Grasp.** You gain proficiency in the persuasion skill. Additionally, as an action on your turn you can spend 3 sorcery points to chill a creature you can see within 90 feet until the beginning of your next turn. A chilled creature has disadvantage on Dexterity and Constitution saving throws and must succeed on a Wisdom saving throw or be forced to use all of its movement to seek warmth on its turn. If the creature is wet, it instead becomes frozen when chilled and is paralyzed until the beginning of your next turn.
* **Spring's Love.** You gain proficiency in the deception skill. Additionally, when you charm a creature, you can choose to empower that charm. A creature under an empowered charm follows your telepathic commands perfectly as long as it is within 120 feet of you. It believes it is taking all of its actions of its own free will. When an empowered charm ends, you can choose whether the target knows that it was charmed or not. Once this feature is used, you must finish a long rest before you can use it again.
* **Summer's Warmth.** You gain proficiency in the intimidation skill. Additionally, you harbor a fierce fighting spirit, and you can embolden it when the need arises. As a bonus action on your turn you can grant yourself the following benefits for up to 1 hour. Once this feature is used, you must finish a long rest before you can use it again.
___
*  * You gain resistance to fire damage.
*  * Your speed increases by 10 feet.
*  * You shed bright light for 30 feet and dim light for an additional 30 feet.
*  * Allied creatures visible to you within 30 feet are immune to the effects of extreme cold and gain advantage on saving throws made to resist charm effects.



### Soul of the Seasons
By 18th level, your fey magic has reached across the borders of your court. When you finish a long rest, you can choose to change your court magic spell list to that of another court until the next time you finish a long rest. Changing court spell lists in this way does not affect your Knowledge of the Courts feature.

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> ## Fey-Touched v0.5
>
> Apologies for the lack of art. The primary goal of this version of the Fey-Touched is to gain feedback on the balance and cohesiveness of the subclass. Its Court Magic feature specifically.
>
> ### Background
>This subclass is one I have had in the back of my mind for almost a year. When I heard about the shadowfell sorcerer that was released in an Unearthed Arcana article I immediately thought of one for the Feywild.

>I enjoy faerie lore and the idea of these magical tricksters and chaotic beings, but my fey lore is not quite up to snuff. I don't know much of how 5e or Forgotten Realms handle the courts and what they mean to the setting, so I gathered a basic idea from some research and wrote out my summaries of the courts in the note on the previous page. I know this may not be the most accurate, but I tried to keep it at least internally consistent within this subclass.

> I personally have never played a Sorcerer, so I'm a bit worried about the balance here, which is the main reason I'm asking for guidance.

>I hope you enjoy this tricky and versatile mage!

> ##### /u/SubjectiveSloth




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