# The Dragon
 #### Expanded Spell List
The Dragon lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
 ##### Expanded Spell List
 | Spell Levels | Spells |
 |:----:|:-------------:|
 | 1st | Absorb Elements, Chromatic Orb |
 | 2nd | Dragon's Breath, Silence |
 | 3rd | Elemental Weapon, Haste |
 | 4th | Arcane Eye, Leomund's Secret Chest |
 | 5th | Arcane Hand, Control Winds |
 
 ### Armor Master
 You gain proficiency with medium and heavy armor. 
 
 ### Infuse Element 
 At 1st level, you have a pool of d6s that you can spend to empower your strikes. The number of dice in the pool equals 1 + your warlock level.
 
 When you hit with a weapon attack, you can infuse your weapon with draconic power, spending dice from the pool. The maximum number of dice you can spend at once equals your Charisma modifier (minimum of one die). Roll the dice you spend, add them together, and increase the damage by that ammount. The damage type the dice add is based on your patron, as shown on the table below. 
 
 ##### D6 Die Damage
 | Patron Type | Damage Type |
 |:----:|:-------------:|
 | Black  | Acid | 
 | Blue   | Lightning | 
 | Brass  | Fire | 
 | Bronze | Lightning | 
 | Copper | Acid | 
 | Gold   | Fire | 
 | Green  | Poison | 
 | Red    | Fire | 
 | Silver | Cold | 
 | White  | Cold | 
 
 Your pool regains all expended dice when you finish a long rest.
 
 ### Extra Attack
 Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
 
 ### Draconic Presence
 At 10th level, you gain damage resistance of the same type dealt by your pool of dice. 
 
 Additionally, as an action, you can attempt to frighten up to 10 creatures of your choice within 30 feet of you. These creatures must make a wisdom saving throw, or be frightened of you for 1 minute at the end of each of their turns, they can make another saving throw, ending the condition on a success. 
 
 Once you have used this ability, you must finish a short or long rest before you can use it again.
 
 ### Overwhelming Element
 Starting at 14th level, you can transform into a draconic form for 1 minute. During this time, you have immunity to the damage type of your draconic patron, and deal 2d6 damage of the same type as your pool of d6s on each melee weapon attack. 
 
 ### Claws of the Beast
 *Prerequisite: The Dragon patron*
 
 You grow long claws, which deal 1d6 + your strength modifier in slashing damage on a hit.
 
 ### Dragon's Eye
 *Prerequisite: The Dragon patron, 5th level*
 
 You can cast See Invisibility at will, without expending a spell slot.
 
  <div class='footnote'>Made by Sandmote from Giant in the Playground</div>