## Divine Domains

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### Earth Domain


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##### Earth Domain Features
| Cleric Level | Feature |
|:----:|:-------------|
| 1st  | Domain Spells, Bonus Proficiencies, Stone Shell |
| 2nd  | Channel Divinity: Localised Quake |
| 6th | Earth Affinity |
| 8th | Potent Spellcasting |
| 17th | Soul of Earth |




#### Domain Spells

You gain domain spells at the cleric levels listed in the
Earth Domain Spells table. See the Divine Domain
class feature for how domain spells work.

##### Earth Domain Spells
| Cleric Level | Feature |
|:----:|:-------------|
| 1st  | earth tremor, shield |
| 3rd  | maximillian's earthen grasp, spike growth |
| 5th | erupting earth, wall of sand |
| 7th | stone shape, stone skin |
| 9th | transmute rock, wall of stone |

#### Bonus Proficiencies
When you choose this domain at 1st level, you gain proficiency
with heavy armor.
You also gain the primal savagery cantrip, which counts as a cleric cantrip for you. 

When you cast the primal savagery cantrip, it deals bludgeoning damage, rather than the usual acid damage. 


#### Stone Shell
Starting at 1st level, you can use a bonus action to gather stone and earth around you or a creature of your choice within 30ft. The target gains temporary hitpoints equal to your cleric level plus your Wisdom modifier, which disappear at the start of your next turn. You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.


#### Channel Divinity: Localised Quake

At 2nd level, you can harness the power of earth to create earthquakes. As an action, you present your holy symbol. Each hostile creature on the ground within 15 feet of you must make a Strength saving throw. A creature is knocked prone and takes magical Bludgeoning damage equal to 5 plus your cleric level on a failed saving throw. On a successful save the creature is not knocked prone and takes only half damage. Any objects and structures in this area take double damage. 

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#### Earth Affinity

At 6th level, your connection to Earth grants you new benefits. You have advantage on saves and checks to resist being pushed or knocked prone. Additionally, you ignore difficult terrain made of stone, earth, and sand. 

#### Potent Spellcasting
At 8th level, you add your Wisdom modifier to the damage you deal with any Cleric cantrips.

#### Soul of Earth

When you reach 17th level, your earthly affinity grants you increased durability. You have resistance to bludgeoning, piercing, and slashing damage from non-magical weapons. 
Additionally, you are immune to the Petrified condition, and any critical hit against you becomes a normal hit.  


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##### Earth Domain
by /u/SuperBoydzilla

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##### PHB-only Earth Domain Spells
| Cleric Level | Feature |
|:----:|:-------------|
| 1st  | compelled duel, shield |
| 3rd  | hold person, spike growth |
| 5th | meld into stone, slow |
| 7th | stone shape, stone skin |
| 9th | hold monster, wall of stone |