### The Neth, Warlock Patron
___
You have gained your power from an agreement with a Neth, a planar being of sorrow, impassiveness and cold. The motivations of the Neth are mysterious as they seem to care for little. Upon entering your pact you got an insight into the meaninglessness of life, of joy, of anything. The dark and the cold permeated your body and now you can extend it to others.

#### Expanded Spell List
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The Neth lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock's spell list for you.

##### Neth Expanded Spells
| Spell Level | Spells |
|:----:|:-------------|
| 1st  | *inflict wounds, bane* |
| 2nd  | *blindness/deafness, calm emotions* |
| 3rd | *bestow curse, sleet storm* |
| 4th | *Evard's black tentacles, ice storm* |
| 5th | *Cone of Cold, Contagion* |


___

#### Eyeless Gaze

At 1st level you can change your face to the eyeless form of the Neth. As a bonus action you can activate your Eyeless Gaze. When you do so you become blinded but gain blindsight out to 30ft. You may end your Eyeless Gaze at any time as a bonus action. 

You do not suffer the effects of the blinded condition against creatures within your blindsight. 
___
#### Nether Evocation

Starting at 6th level you can bring forth the dark energies of the Netherworld to alter your spells. When you cast a spell that deals acid, cold, fire, force, lightning or thunder damage you can instead have it deal necrotic damage. If you do so you may add your warlock level to the damage dealt to one of the targets. 

You can't use this feature again until you finish a long rest. 
___
#### Dead Inside
At 10th level your emotions begin to numb and your body draws closer to a death state. You gain advantage on saving throws to avoid becoming Frightened or Charmed. Further, you only need to breathe once every 10 minutes and eat and drink half as much as you would normally.
___

#### Empty the Slain

Starting at 14th level whenever you kill a humanoid with one of your spells you can cause it to immediately animate as a zombie under your control. 

These zombies act on your initiative including the turn that you create them. They gain a bonus to their strength score equal to your proficiency bonus. After one minute they cease to be animated and collapse into corpses again. 

You may only have a number of zombies animated this way equal to your Charisma modifier. Once you have reached this limit this feature does not create more zombies until one is destroyed or is no longer animated.


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Credit: Caterina Kalymniou 

<div class='descriptive'>
##### What are the Neth?
___
The Neth are beings from the Netherworld. Where demons govern violent and passionate emotions such as anger, lust and fear the Neth govern the more insidious emotions. Depression, grief, cold loathing and hopelessness are all in the domain of the Neth. 

Their powers include: draining life, both physical vitality and desire; mastery of darkness; creating corporeal undead; and elemental cold.

Physically the Neth appear humanoid. The common feature amoung all Neth is the lack of eyes, a complete absence of both the eyeball and eye socket. The weakest of the Neth appear to be zombies without eyes. Thus at first glance it may not be obvious a creature is a Neth not an undead. More powerful Neth can have stranger features and appear less humanoid. 

Neth will often ally themselves with necromancers, trading their abilities and knowledge of undeath for assistance with whatever their mysterious goals are. 

For some example images of some Neth see the next pages.

</div>
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# The Neth of the Netherworld

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Credit: Peter Mohrbacher

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Credit: Matias Tapia

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Credit: Peter Mohrbacher

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Credit: Pedro Sena ( Lordigan )


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Credit: Harkobotond


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Credit: PumpkinPie92

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Credit: Dong geon Son

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Credit: Raymond Swanland

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Credit: Ramses Melendez

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Credit: Jasperavent

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Credit: Alex Konstad

<img 
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Credit: Denys Tsiperko