## Arcane Traditions
The study of wizardry is ancient, stretching back to
the earliest mortal discoveries of magic. It is firmly
established in the worlds of D&D, with various
traditions dedicated to its complex study.


The most common arcane traditions in the multiverse
revolve around the schools of magic. Wizards through the ages have cataloged thousands of spells, grouping
them into eight categories called schools, as described
in chapter 10. In some places, these traditions are
literally schools; a wizard might study at the School of
lllusion while another studies across town at the School
of Enchantment. In other institutions, the schools are
more like academic departments, with rival faculties
competing for students and funding. Even wizards who
train apprentices in the solitude of their own towers use
the division of magic into schools as a learning device,
since the spells of each school require mastery of
different techniques.

### School of Alchemy
Alchemy is the use of magical and non-magical substances to produce potions that can be used or sold to the general populous. Alchemy is often popular among those without the talent to cast spells by normal means, therefore allowing them to act as a pseudo-caster for the duration of the potions' effects. Wizards specializing in this school often end up selling their concoctions for extra money, or saving them for moments where they can or shouldn't use their spellcasting.

#### Alchemy Savant
Beginning when you choose this school at 2nd level, you gain proficiency in alchemist's supplies and double your proficiency bonus to any checks made using them.

#### Potion Creation
Starting at 2nd level, you are able to spend time creating magical potions to aid you in your adventures. You may use your Arcane Recovery feature to create potions during a short rest instead of regaining spell slots. You may create as many potions as you want as long as your Arcane Recovery could restore that many levels worth of spell slots.

##### Spell Slot Level to Potion Rarity
| Spell Slot Level | Potion Rarity |
|:----:|:-------------|
| 1st | Common |
| 2nd | Uncommon |
| 3rd | Rare |
| 4th | Very Rare |
| 5th | Legendary |

#### Potent Concoctions
Starting at 6th level, potions that have a duration last four times as long when made using your Potion Creation feature. Additionally, your healing potions restore the maximum possible number of hit points for that potion's rarity.

#### Alchemist's Knowledge
Beginning at 10th level, you are immune to the effects of any consumed item unless you wish to be affected. 

Additionally, you gain resistance to poison damage and immunity to the poisoned condition.

#### Arcane Potions
Starting at 14th level, you can create potions on the fly by expending a spell slot. You can create a potion of your choice by expending a spell slot of equal or higher level than the potion's rarity. If done in combat, this requires a bonus action. Out of combat it requires six seconds of concentration.