# Gnome Throwing Rules

A simple set of rules regarding gnome throwing, its techniques, technicalities advantages and caveats. Having a gnome to hurl can be of great advantage to all party members in hard to reach situations or during combat. Remember, the rule of thumb is: "Always ask for consent".

If your character is on friendly terms with the gnome to be thrown, please **ask first**, as it is rude to just fling a fey fellow across a room without their permission. Also consider if the throw could be fatal, as some gnomes are all to eager to help, despite their own limitations.

### Before throwing a gnome

The gentle art of gnome throwing can come in use in many different situations.

##### When to throw a gnome

When you want to reach an object at the other side of battle field. When you need to reach a high window on a wall you can't climb. Or to prevent the evil wizard from completing a ritual.

##### When NOT to throw a gnome

When the landing or crash may result in a gnome death. Or to see if the ahead dungeon corridor is full of nasty traps.

### Gnome Aerodynamic Factors

Things to consider when gnome throwing are:

##### Weight

Between 32 lb. and 43 lb. for an adult gnome. The average gnome weighs **37.5 lbs**.

##### Thrower's Strength

Strength modifiers add to the distance (and amount of gnomes that can be thrown)

##### Willingness

An uncooperative gnome is harder to hurl and can be less aerodynamic. If the gnome is unwilling to be thrown, only one gnome can be thrown at a time.

##### Gnome Cohesion

After 4 gnomes it can be hard for them to stay together during launch and when airborne. This is why to throw more than 4 _willing_ gnomes the thrower must use a net, rope or some other device to tie the gnomes together.

### Unwilling gnomes

An attacker can Grapple a gnome and throw him in the same action. 

If the gnome is able to move he can do a break free attempt at +4. Success results in the gnome prone, adjacent to the thrower.


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### Table & Modifiers

The table bellow depicts the throwing of an unencumbered gnome, to be accurate in your gnome throwing calculations use the modifiers below.

<div class='classTable'>
### Gnome throwing quick reference

| Strength | Lift (lbs.) | Distance (ft.) |
|:--------:|:------------|:---------------|
| 1  | 10 | 0 |
| 2  | 20 | 0 |
| 3  | 30 | 5 |
| 4  | 40 | 5 |
| 5  | 50 | 5 |
| 6  | 60 | 5 |
| 7  | 70 | 5 |
| 8  | 80 | 10 |
| 9  | 90 | 10 |
| 10 | 100 | 10 |
| 11 | 115 | 15 |
| 12 | 130 | 15 |
| 13 | 150 | 20 |
| 14 | 175 | 20 |
| 15 | 200 | 25 |
| 16 | 230 | 30 |
| 17 | 260 | 30 |
| 18 | 300 | 40 |
| 19 | 350 | 45 |
| 20 | 400 | 45 |
</div>


##### One arm throwing

If the thrower is using only one arm multiply feet by x0.5.

##### Encumbered gnome

If the gnome carries heavy equipment multiply feet by x0.5 for every 35 lbs. of extra weight.

##### Running Throw

If you have at least 10 feet to get a running start you get a bonus of +5 feet to the throwing distance for every 10 feet of your speed. 

##### Thrower Size

Large ×2, Huge ×4, Gargantuan ×8, Colossal ×16. Small ×3/4, Tiny ×1/2, Diminutive ×1/4, Fine ×1/8.



<div class='footnote'>The Gentle Art Of Gnome Throwing</div>