# Cooking Rules
Every day, people eat food in order to survive, celebrate, and explore new flavors. These rules bring cooking to DnD, utilizing real-life recipes to allow 5th edition characters to explore any food.

These rules implement a mechanical benefit to eating food in the form of a small amount of health gain. Feel free to change or remove this benefit as best fits your campaign.

These rules also introduce enchated food, the product of mystical ingredients used in regular recipes. Consuming these foods provide varied magical benefits analogous to potions.

## Cooking
In order to cook, the chef spends time with the recipe, tools, and ingredients needed to make the desired food. At the end of the preparation time, they make a cooking check. Food successfully prepared this way can be consumed to gain useful benefits.

### Equipment and Ingredients
Cooking requires a recipe, the proper tools, and ingredients. 

A recipe may be explicitly described in a cookbook or approximated based on prior knowledge. If a character does not know a recipe but is attempting to prepare food anyways, they have disadvantage on their cooking check.

Cook's utensils contain most of the equipment needed for cooking, but special tools and large appliances are not included. 

Ingredients vary from recipe to recipe and are consumed when preparing a meal.

### Preparation and Consumption
To cook food, spend time transforming ingredients using cook's utensils as indicated by the recipe. In general, assume cooking takes at least one hour. 

At the end of the time spent cooking, make a cooking check. A cooking check is a Wisdom or Intelligence check, adding your proficiency bonus if you are proficient with Cook's utensils. The DC of the cooking check is equal to 8 plus the number of unique ingredients used to craft the food.

When determining the number of ingredients used in a recipe, water does not count as an ingredient. Additionally, the following lists of items each count as only one ingredient:

* Spices, including dried spices, fresh spices, and liquid spices, such as Soy Sauce
* Flour, sugar, oil, salt, baking soda, baking powder, brown sugar, corn starch, corn meal
* Butter, milk, buttermilk, cream

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### Benefits and Risks

If the cooking check is successful, you manage to make the number of portions indicated by the recipe. Taking 15 minutes to eat a portion grants the positive effects of the food, including gaining hit points and temporary hit points according to the number of ingredients used to prepare the food, as shown in the table below.

| Ingredients | DC | Health Restored | Temporary Hit Points
|:----:|:----:|:----:|:----:|
| 1  | 9 | 1d4 |1|
| 2  | 10 | 2d4 |2|
| 3  | 11 | 3d4 |3|
| 4  | 12 | 4d4 |4|
| 5  | 13 | 5d4 |5|
| 6  | 14 | 6d4 |6|
| 7  | 15 | 7d4 |7|

If the cooking check is failed, then the meal is improperly cooked. Eating improperly cooked or spoiled food doesn't grant any positive effects. The character that consumed the food becomes poisoned for 1 hour, and any additional negative effects associated with the food take hold.

A character can only benefit from 3 meals before taking a long rest. Halflings, however, can benefit from 5 meals before taking a long rest.

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## Enchanted Foods
Enchanted foods are prepared with one or more magic ingredients. Magic ingredients are found in the wilderness, harvested from monsters, or unearthed from treasure chests at the bottom of dungeons.

### Extraordinary Benefits

Magic food offers temporary buffs to those that consume it, and is intended to be mechanically similar to potions. That is, it is meant to be distributed rarely to reward the players' for overcoming challenges --- not consumed as a daily buff.

To prepare magic food, use the magic ingredient in place of a similar ingredient in a mundane recipe, or add it to an existing mundane recipe. For example, bulette meat can replace beef in a recipe for steaks, or can be added to a vegetable stew recipe.

### Difficult to Use

When preparing food this way, the DC of the cooking check may increase. The positive effects and negative effects of the ingredient are added to the positive and negative effects of the resulting food.

Some magical ingredients may require other ingredients to be used simultaneously, be restricted to certain recipes, or demand specialized tools.

> ##### Hidden DC
> The DM does not have to reveal the cooking DC of the magic ingredient to the chef. Some magic ingredients' DC may be kept secret.

### Magic Ingredients
Following are some example magical ingredients to be found, earned, and bought. Each item has the following statistics.

**DC:** The amount added to the DC of a cooking check made to prepare a meal using this ingredient.

**Effect:** The positive effects added to a successfully crafted meal.

**Negative Effect:** The negative effects added to an unsuccessfully prepared meal.

**Notes:** Any additional information or requirements of the ingredient.

#### Blessed Flower
Many flowers watered with holy water and cared to in a sacred area grow into blessed flowers. Incorporating their petals into salads, breads, and teas assists the body's healing process.
* **DC:** +1
* **Effect:** A creature that consumes a meal with blessed flowers in it regains more health from the meal. Roll twice as many dice when determining how much health is healed.
* **Negative Effect:** A creature that consumes a meal with improperly prepared blessed flowers in it suffers no additional effects.

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#### Flower Power Flour
Flower power flour is wheat flower treated with druidic magic. Bread baked with it is fluffy, and light, making it perfect for pastries.
* **DC:** +0
* **Effect:** A creature that eats a meal with flower power flour in it causes plants in their footprints to blossom and grow, leaving behind trails of greenery. This effect lasts for 1 hour.
* **Negative Effect:** A creature that eats a meal with unusccessfully cooked flower power flour causes plants in their footprints to whither and die, leaving footprints of decay. This effect lasts for 1 hour.

#### Ghost Pepper
A light blue pepper found in haunted graveyards. This pepper is less spicy than its mundane counterpart.
* **DC:** +1
* **Effect:** A creature that eats a meal with ghost pepper in it takes on a light blue ethereal appearance, granting them advantage on stealth checks for 1 hour.
* **Negative Effect:** The pepper becomes ethereal and falls through the meal, removing itself from the recipe.

#### Myconid Mushroom
Mushrooms harvested from the corpse of a Myconid are paralyzing if prepared improperly. The flesh is is rubbery, but softens when prepared properly.
* **DC:** +2
* **Effect:** A creature that eats a meal with myconid mushrooms in it gains the ability to communicate telepathically with other creatures within 30 feet that have also consumed myconid mushrooms. This effect lasts for 1 hour
* **Negative Effect:** A creature that eats a meal with unsuccessfully cooked myconid mushroom in it becomes stunned for 10 minutes.
 
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### Credits
Authored by Christopher Rutten, with help from Adam Whitman and the rest of my D&D group.

Formative pieces that acted as inspiration and are generally cool resources:
* **Butcher's Digest: A Guide to Cooking** by Aeron Drake. http://homebrewery.naturalcrit.com/share/BJd8PFV0e
* **Monster Menu-All Part 1: Eating the AD&D Monster Manual** by Skerples at Coins and Scrolls blog. https://coinsandscrolls.blogspot.ca/2017/07/monster-menu-all-part-1-eating-ad.html
* **Eating Good in the Dungeonhood** by Occultesque. http://www.occultesque.com/2017/07/eating-good-in-dungeonhood.html