___
> ## Enhanced Kobold
>*Small humanoid (kobold), lawful evil*
> ___
> - **Armor Class** 12
> - **Hit Points** 7(2d6)
> - **Speed** 30ft.
>___
>|STR|DEX|CON|INT|WIS|CHA|
>|:---:|:---:|:---:|:---:|:---:|:---:|
>|7 (-2)|15 (+2)|10 (+0)|10 (+0)|9 (-1)|8 (-1)|
>___
> - **Senses** passive Perception 9
> - **Languages** None
> - **Challenge** 1/8 (25 XP)
> ___
> ***Sunlight Sensitivity.*** While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight
>
> ***Pack Tactics.*** The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated
>
> ### Actions
> ***Dagger.*** *Melee Weapon Attack:* +4 to hit, reach 5ft., one target. *Hit* 4 (1d4 + 2)  piercing damage
>
> ***Sling.*** *Ranged Weapon Attack:* +4 to hit, range 30/120 feet., one target.  Hit: 4 (1d4 + 2) bludgeoning damage
>
> Kobolds are craven reptillian humanoids that commonly infest dungeons.  Occasionally, they become curious and will drink any potion they can get their hands on.  This can lead to unexpected abilities, such as improved physical and mental capabilities