<img  src='http://eat3d.com/files/mechanical_death_worm_0.jpg' 
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Credit: Sri Vignesh
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##### Chaos Comes to Mechanus
Of all the aberrant forms of life on Mechanus, the most feared is the Clockwork Naga.  While Gond, god of Craft did not intentionally create these creatures, they arose out of the discarded and damaged gears and parts that are sent to be recycled and reused.

Some malevolent force of Chaos that counters Gond's strict laws imbued these cast away parts with resentment for their creators and the resulting agglomeration became a rampaging force of chaotic consumption.  As it consumes more scrap metals and bio-materials, it shreds and adds what it consumes to its body.  These newly added segments have different strengths/weaknesses based on what the Naga consumed.  When these clockwork monstrosities escape the plane of Mechanus to cause havoc elsewhere, it is a tale for the Ages.

##### Segment Examples
| Naga ate what? | Segment Abilities |
|:----:|:-------------|
| Metals, scraps | Construct segment; base stats |
| Blue Dragon  | Segment casts lightning bolt; no construct benefits; AC 16|
| Humanoids | No construct benefits; AC 13 |
| Plants | No construct benefits; Segment vulnerable to fire damage; AC 12 |
| Undead| No construct benefits; Segment cannot be critically hit; Vulnerable to radiant damage; immune to necrotic damage |


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> ## Clockwork Naga
>*Gargantuan construct, chaotic evil*
>
> - **Armor Class** 18
> - **Hit Points** 248 (40 d10 + 7)
> - **Speed** 50 ft. Burrow speed 30 ft
>___
>|STR|DEX|CON|INT|WIS|CHA|
>|:---:|:---:|:---:|:---:|:---:|:---:|
>|28 (+9)|12 (+1)|25 (+7)|5 (-3)|8 (-1)|5 (-2)|
>___
> - **Condition Immunities** Prone, Poisoned, Blinded, Frightened, Charmed, Deafened, Unconcious
> - **Damage Immunities** Piercing, Slashing and Bludgeoning damage except by Adamantine weapons.  Poison, psychic and necrotic.
> - **Damage Resistances** Fire, acid, ice, radiant
> - **Senses** Darkvision, passive Perception 18
> - **Languages** None
> - **Challenge**  ( XP)
> ___
> *** Hunter's Sight *** The Clockwork Naga automatically succeeds on perception checks on warm-blooded and moving targets within 300 ft. 
>
> ***False Appearance. *** While the Clockwork Naga lays coiled up like a snake in waiting, it is undistiguishable from a gigantic pile of junk, scraps and whatever else the Naga has been eating.
>
> ***Segmented Body.*** When the Clockwork Naga has distinct bio-segments in-between construct segments, destroying a segment can seperate the head and the tail of the Naga.  Anything killed by its Swallow attack is added as a new segment.
>
> ***Construct's Nature.*** The Clockwork Naga has advantage on all magical saving throws except those that deal lightning damage.  Lightning spells force disadvantage on the Clockwork Naga
> ### Actions
>The Clockwork Naga makes 2 bite attacks, 1 tail attack and a swallow attack if able.
>
> ***Bite.*** *Melee Weapon Attack:* +12 to hit, reach 10 ft., one target. *Hit* 24 (4d8 + 9) piercing damage and is grappled; when the bite attack hits, it may make the Swallow attack as a bonus action.
>
> ***Swallow.*** *On Bite target:* DC 19 Strength or Dexterity Saving throw. *On a failure* Target takes 36 (5d10 + 9) slashing damage
>
> ***Tail Slash.*** *Melee Weapon Attack:* +12 to hit, reach 15 ft., one target. *Hit* 26 (5d6 + 9) slashing damage
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> ##### Legendary Actions
> The Clockwork Naga makes 3 Legendary Actions per round that are restored on its turn. 
> 
>1) (1 action) Makes a tail attack
>
>2) (1 action) Makes a bite attack
>
>3) (2 actions) Makes a swallow attack if it has bitten a target
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