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CommanderFayne’s published brews

Balanced Dragonborn

An Alternate Dragonborn race type for 5th edition Dungeons and Dragons. This system slightly buffs Dragonborn's breath weapon, makes it rechargeable, gives them 5ft of blindsight, proficiency in Intimidation, supreme knowledge about dragons, and an additional perk based on their Draconic Ancestry, such as Black Dragons immune to disease, or White Dragons immune to cold weather and able to walk on ice without succeeding on a check. Finally, I added other Shadow Dragonborn from the Monster Manual, and Cave, Flame, Light, Mithril, Sea, Wasteland, Wind, and Void Dragonborn from the Tome of Beasts and Creature Codex.


CommanderFayne
3881 5 a year agohomebreweryIcon

Balanced Genasi

More flavorful Genasi without truly increasing their power level in 5e Dungeons and Dragons. In general, an effort has been made to give them more utility with their control over their respective elements, more active resistance to their chosen element, and more ribbon flavor to the abilities unique to each Genasi


CommanderFayne
4711 8 a year agohomebreweryIcon

Balanced Kenku

This rebalancing of the Kenku race for 5e makes them more versatile and more playable. They enjoy an intelligence boost instead of wisdom, have increased utility with their mimicry, can learn a language simply by listening to it, and never take fall damage thanks to their feathered bodies and light skeleture.


CommanderFayne
297 3 a year agohomebreweryIcon

Commander Fayne's Lasting Injuries

This is the old injury system, preserved for posterity. The new system is included in Revise Combat Rules.


CommanderFayne
196 6 a year agohomebreweryIcon

Commander's Revised Adventuring Equipment

These optional rules prioritize maintaining equipment and allow for more versatility by pushing equipment to its limit. Adds the object saving throw mechanic and equipment damage tiers. Places value on tool kits, more adventuring gear, mounts, vehicles, and many other items needed for the wary adventurer planning their mission.


CommanderFayne
2725 67 10 months agohomebreweryIcon

Commander's Revised Exploration System

A system to make travel and exploration more meaningful and interesting, instead of the filler between plot points and encounters.


CommanderFayne
8887 29 2 years agohomebreweryIcon

Commander's Revised Martial Equipment

A complete overhaul of the weapons, armor and their associated feats for 5e Dungeons and Dragons. Weapons have been categorized into similar groups and given properties to make them unique. A new level of training called "master" gives a bonus perk to a weapon group and style of fighting with a weapon in that group, making martial variety as varied as spellcasters


CommanderFayne
216684 68 a year agohomebreweryIcon

Commander's Revised Warlock

New warlock invocations, revised and balanced patrons and pacts, and custom invocations and cantrips to replace eldritch blast made tailor fit for each patron, including a special pact of the chain familiar for each patron as well.


warlock
CommanderFayne
1164 38 10 months agohomebreweryIcon

Revised Combat Rules

Included are the new flying rules, which give complexity and danger to the act of flying, and serves to make flying creatures have to think a lot more about their flight path and the dangers along the way. Additionally, mounted combat, underwater combat, and basic combat have all been overhauled as well.


CommanderFayne
1131 23 9 months agohomebreweryIcon

Warlock Patron: The Cartographer

Warlock Patron of a God of exploration, map making, and freedom. This class focuses on high mobility, extreme versatility, and boundless flexibility. While the patron may not be the most powerful, warlocks of the Cartographer will find they have more uses for more of their abilities than any other.


CommanderFayne
187 1 3 years agohomebreweryIcon