A Day to Forget
A one-shot adventure in the homebrewed setting of Xelix. Survive as your world falls apart!
A one-shot adventure in the homebrewed setting of Xelix. Survive as your world falls apart!
An attempt at unifying certain attention-focusing mechanics in Pathfinder Second Edition, with new conditions, a Performance skill action, and accompanying feats, spells, and items.
A different take on the Aid action for Pathfinder Second Edition, focused on smoother scaling at all levels.
An alternate take on battle forms for Pathfinder Second Edition, condensing their common effects under a trait and improving their functionality.
An alternate implementation of the Cleric's doctrines that allows for more flexibility in class progression.
An alternate take on mythic rules for Pathfinder Second Edition, implementing mythic callings at 1st level and enabling more ways of obtaining hero points.
An alternate take on summon spells for Pathfinder Second Edition, streamlining their effects and condensing them into internally-defined character options.
An alternate take on the Animist class for Pathfinder Second Edition, based on the War of Immortals playtest.
An alternate take on the Barbarian class for Pathfinder Second Edition, featuring a modified Rage and instincts as feats.
An alternate take on the Exemplar class for Pathfinder Second Edition, based on the War of Immortals playtest.
An alternate take on the Guardian class for Pathfinder Second Edition, featuring Taunt as a skill action, altered core class features, and updated and expanded feats.
An alternate take on the Gunslinger class for Pathfinder Second Edition, altering some of its ways, feats, and class features.
An alternate take on the Inventor class for Pathfinder Second Edition that reworks the unstable trait, makes their innovations more active, and allows the class to make gadgets more easily.
An alternate take on the Oracle class for Pathfinder Second Edition, altering the class's mysteries and curse.
An alternate take on the Swashbuckler class for Pathfinder Second Edition, featuring modified panache and expanded finishers.
An alternate take on the Technomancer class for Starfinder Second Edition, featuring an increased focus on tech.
An alternate take on the Vindicator class archetype for Pathfinder Second Edition, shifting its focus from spells to triggering weaknesses.
An alternate take on the Vindicator class archetype for Pathfinder Second Edition, shifting it from an exceptionally fragile class archetype to one that is exceptionally durable save for one weakness.
An alternate take on the Witch class for Pathfinder Second Edition, reimplementing the class as a prepared occult caster.
An alternate take on the Witchwarper class for Starfinder Second Edition, featuring spellcasting focused entirely around the class's quantum field.
An alternate take on the Wizard class for Pathfinder Second Edition, featuring modified arcane schools and arcane theses.
A set of variant rules for Pathfinder Second Edition, turning ancestries into versatile heritages with additional variants for greater character customization.
A set of variant rules and an attrition-free spellcasting archetype for Pathfinder Second Edition.
A magic item for casters intending to cast and attack with playing cards.
A collection of Champion feats to let them make even greater use of their aura, in a similar style to the Battle Harbinger class archetype for the Cleric in Pathfinder Second Edition.
An additional set of ikons for the Exemplar class in Pathfinder Second Editions, focusing on an animal companion.
A variant rule for Pathfinder Second Edition, proposing to condense Lore into a single skill in a manner similar to Crafting.
A set of variant rules for Pathfinder Second Edition, aimed to make the Crafting skill more accessible and improve the Alchemist class.
A couple of level 20 archetypes for Pathfinder Second Edition, allowing you to become a nascent deity or a magical patron.
A shield for dual-shield fighting in Pathfinder Second Edition.
A variant rule equalizing simple and advanced levels to the level of martial weapons in Pathfinder Second Edition, offering a greater range of options for martial classes.
A series of variant rules for the Oracle class in Pathfinder Second Edition, offering to exchange spell slots for unique mystery benefits.
A simple ruleset for creating new arcane schools for the Wizard class in Pathfinder Second Edition, with several examples.
A streamlined version of an already simple system, FAST centralizes Fate's rules around aspects, and their use as both a gameplay and storytelling resource.
An archetype for Pathfinder Second Edition aimed to enable gish combat on caster classes.
A just-for-fun class archetype for the Wizard class in Pathfinder Second Edition, allowing you to pilot an angel eidolon through a unique arcane thesis.
A simple recommendation for allowing players to use skill feats their character doesn't have in Pathfinder Second Edition, in exchange for increased risk.
A variant rule for Pathfinder Second Edition, proposing to replace the current benefits of Intelligence with bonus 1st-level skill feats.
An alternative series of rules for the Kilforth board game series.
A gish class archetype for the Kineticist class in Pathfinder Second Edition.
A class archetype for playing the Kineticist like a slot-based spellcaster in Pathfinder Second Edition, and a proof of concept for a framework that allows similar feat-based characters to work as traditional spellcasters.
A series of modular variant rules to clarify gameplay around obtaining knowledge in Pathfinder Second Edition
A variant rule for Pathfinder Second Edition, allowing characters to go out in a blaze of glory as they die.
A simple, just-for-fun 1st-level Druid feat for Pathfinder Second Edition, allowing you to Craft a potion that makes you better at fighting!
A class archetype for the Summoner class in Pathfinder Second Edition, enabling a full martial playstyle.
A class archetype for the Magus class in Pathfinder Second Edition, allowing the choice of different spell traditions.
A collection of PHB races in the style of Mordenkainen Presents: Monsters of the Multiverse, updating their traits to reflect evolutions in the design of Dungeons & Dragons 5th Edition.
A grab bag of varied and often forgotten race options in Dungeons & Dragons 5th Edition, updated in the style of Mordenkainen Presents: Monsters of the Multiverse. Comes packaged with a few additions.
A set of changes based on playtesting Starfinder Second Edition's early rules.
An alternative set of movement rules for the One D&D playtest material released for Dungeons & Dragons 5th Edition.
An alternative to multiclassing for the One D&D playtest material released for Dungeons & Dragons 5th Edition.
An implementation of deities and demigods from Elden Ring as Pathfinder Second Edition deity stat blocks.
An implementation of Greek deities as Pathfinder Second Edition deity stat blocks.
A couple of variant rules for letting players make all the rolls in Pathfinder Second Edition
A few small changes to update Pathfinder Second Edition's Psychic class for the remaster, with a Wisdom-based subconscious mind option.
A homebrewed methodology for the Investigator class in Pathfinder Second Edition, focusing on the use of a narrow category of Lore.
An alternate set of rules for weapons and weapon attacks in Dungeons & Dragons 5th Edition, intended to make weapon selection more freeform.
An alternate set of rules to let item bonuses automatically scale at certain levels for Dungeons & Dragons 5th Edition, inspired by Pathfinder Second Edition's Automatic Bonus Progression rules.
A simple rule variant for Dungeons & Dragons 5th Edition, allowing legendary resistances to be replaced by actions that remove conditions, and legendary actions to be replaced by additional turns a powerful monster can take against larger party sizes.
A simple rule variant for Dungeons & Dragons 5th Edition, allowing players to roll the dice instead of the DM when defending against attacks and forcing saving throws.
An alternate resource system for Dungeons & Dragons 5th edition, which can be used to fuel spellcasting, class features, and racial traits.
A simple rule variant for Dungeons & Dragons 5th Edition that alters damage calculation for critical hits, making them faster and more consistent.
A rule variant for Pathfinder Second Edition that front-loads Hit Points between levels 1 and 5, making player characters less likely to die early on.
A variant rule for Pathfinder Second Edition, offering a variety of sensory arrays based on Starfinder's Vlaka ancestry.
An apparition for the Animist class in Pathfinder Second Edition, focused on Lore and Recalling Knowledge.
A set of additional structures for spells in Pathfinder Second Edition, along with a host of new spells to showcase them.
A proposed set of adjustments to the Starfinder Second Edition Field Test #1
A class archetype for the Summoner class in Pathfinder Second Edition, allowing the class to meld more easily with their eidolon.
Cast judgment upon your foes as this divine bounded caster for Pathfinder Second Edition!
An attempt to create a player race emulating the grotesque hags in Dungeons & Dragons 5th Edition. Features claws, disguises, and ritual casting.
An attempt at a Large player race for Dungeons & Dragons 5th Edition.
An attempt to create a player race emulating the terrifying mind flayers in Dungeons & Dragons 5th Edition. Features brain eating, mind blasting, and tentacle grappling.
A rework to the monk class in Dungeons & Dragons 5th Edition. Includes major rebalances, reworks to key class features, and the addition of combat stances.
A different take on a caster class in Dungeons & Dragons 5th Edition, with emphasis on cantrips and rituals.
Embody your sphere of power as this thematic, attrition-free spellcasting class for Pathfinder Second Edition!
A homebrewed class for Pathfinder Second Edition based on the Magus, combining the best bits of a martial and spellcaster class.
Transform into a powerful creature with this shapeshifting martial class for Pathfinder Second Edition!
An attempt at a race of cartoon characters for Dungeons & Dragons 5th Edition.
A proposed set of changes for the Witch class in Pathfinder Second Edition.
A homebrew eidolon for the Summoner class in Pathfinder Second Edition, allowing you to play as a pair of twins.
An alternate set of rules to let players build characters without ability scores for Pathfinder Second Edition.
An additional subclass for the Gunslinger in Pathfinder Second Edition, focusing on wielding a shield and a gun simultaneously.
A series of optional changes and additions to the Witch class in Pathfinder Second Edition, including a more martial-oriented class archetype.